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Old 02-04-2002, 02:48 PM   #1
dale
Manshoon
 

Join Date: January 27, 2002
Location: Columbia MD
Posts: 150
I just tried the retro-dungeon near the cemetary.

I got whacked, but good! Fire breathing monsters and I never had a chance.

What level is recommended? I'm about level 11.

Is it possible to do a little bit of it and leave? Or are you committed once you go in?
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Old 02-04-2002, 05:32 PM   #2
KraGorn
The Magister
 

Join Date: January 3, 2002
Location: At home
Posts: 125
Unless you can portal out you're going to need the ability to open a 6-cylinder lock IIRC, which is some indication of the level you need to be ... I saved, peeked inside, got the fright of my life and never went back [img]smile.gif[/img] my party was 9/10 at the time, 4-casters/ranger/rogue, figured they'd need to be 13+ to survive, a melee party may fare better.
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Old 02-04-2002, 06:30 PM   #3
Jem
Zhentarim Guard
 

Join Date: January 28, 2002
Location: Dallas, Texas
Posts: 347
It seems to me I was about 11/12 going into the Cemetery one and it's the easiest of the three monster-wise. I went in with 3 knockpicks and I remember wondering if I was going to make it out when I started encountering 8-cylinder locks.

Basically just rest and heal between battles - no new monsters spawn in closed rooms so you are safe once you close the door behind you.
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Old 02-05-2002, 04:05 PM   #4
Chaosopher
Elite Waterdeep Guard
 

Join Date: November 23, 2001
Location: USA
Posts: 26
I've just finished it. I'm level 10 all around and didn't encounter any fire breathing anythings. On the 6-8 cylinder locks, I cast knock-knock at level 6 or something and had at most 3 cylinders to undo with my bard and it didn't take that long.

We are talking about the cemetery one right?

*spoiler*

The last room had the ghost of Englund and about 8 trynnie ghosts. The other mobs that I ran into that gave me some trouble were ones that could insta-kill party members, but I save after every battle and at most I had to do one battle 3 times. Other than that, rats, swallowers(?), and the like weren't a big deal.

This brings up a good point because a friend of mine who was playing before I got the game told me to take my time in the monastary because he got his butt kicked on the way to Arnika and had to turn around. Well, being impatient, I started to Arnika as soon as possible and had no problems at all with the Higardi bandits. He turns to me and says 'Man, the plants and wasps really gave me heck'. I said 'What plants and wasps?' It wasn't until I went to Trynton that I encountered those things. So I guess random encounters are just that. Random.
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Old 02-06-2002, 01:57 PM   #5
Grungepopp
Elite Waterdeep Guard
 

Join Date: February 6, 2002
Location: Ann Arbor, MI
Posts: 9
I can attest to the random encounter opinion. The first two or three times I went in there my first battle was with those fire-breathing guys that are way mean when you're around 9th to 10th level (had to reload). I decided to come back later. After Trynton I returned to find that the fire-breathers were nowhere in sight. The other battles turned out to be more than manageable. I enjoyed the dungeon, but don't bother if you're looking for it to be lucrative. I didn't find anything too exciting, but again, maybe it's just random.
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Old 02-06-2002, 06:44 PM   #6
jgbrowning
Elite Waterdeep Guard
 

Join Date: November 23, 2001
Location: Dallas TX
Posts: 21
I went in there once, low level, hrm bout 9 i guess and i ran into some funnly little swallower-type monsters. cant remember what they're called exactly, but i think it was somthing like "nippers" or some such.
haha

joe b.
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Old 02-06-2002, 06:53 PM   #7
Ziggurat
Symbol of Cyric
 

Join Date: November 4, 2001
Location: Baltimore, Md
Age: 71
Posts: 1,106
jg, they are "nibblers". Haven't seen them anywhere else. There so cute when they're small! Then you meet their dad, the swallower. (I also like those mites, remind me of my pesky cats). I don't recommend this dungeon unless you are level 11 or higher, same with the other retro dungeons. You definitely need lock pick and/or picks to leave the cemetary dung. I've heard people can get stuck there, no way out with the current skills. Keep recent and older saves, just in case!
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Old 03-04-2002, 09:21 AM   #8
Locutas
Welcomed New User
 

Join Date: February 1, 2002
Location: Melb. Australia
Posts: 3
I'm only farly ne to the game and I couldn't find the frellen exit , it wass very dark and i kept falling through the bludd flood and getting crushed. Ne1 got any ideas ??????
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