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Old 12-05-2001, 12:03 AM   #1
Achim
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Join Date: December 4, 2001
Location: Germany
Posts: 1
Ummm, thereīs a few things I couldnīt figure out myself:

- How do I disarm the bomb in the tower? Can I even get in there, and how?
- In Rapax castle, close to the smith, there is a locked door probably leading to that treasury. What key do I need to get in there and where do I get it?
- In Lower Martenīs Bluff, there is this TīRang overmind, and in that room is a device you can use. What does it do?
- In the same area there is a switch on a wall that has no effect I could see. What does it do?
- Iīve read about a "Myles diamond quest". What is it about?
- How do I destroy the TīRang spawner? I need the exact orders that I have to give to the machine, cause it rejected anything I could think of.
- I like the idea of the Umpani and the TīRang uniting against the Savant. Right now they want me to a) "Find TīRang transporter. Disable. Destroy ship!" and b) "Infiltrate and destroy Umpani". Is there anything left to do for them that does not make it impossible to archieve the alliance?
- Is there a way to get the Rattkin Commons back to friendly or neutral?
- What do I do with the Pickled Trynnie jar, the Helazoid Pendant necklace, the IUF Identity Tags, the two Blue Flowers, the Diamond and the Incense?

Many thanks for your answers,
Achim
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