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Old 11-16-2001, 02:56 PM   #1
daiSho
Elite Waterdeep Guard
 

Join Date: September 17, 2001
Location: over, yonder
Posts: 29
hi again all... i am still torn about my party (i go through this w/ every real rpg that comes along)... has anyone delved deep enough into the game yet to figure out whether it a prudent to play in the time-honored wizardry fashion where we start w/ basic roles, and ascend to elite roles farther along to garner more primary skills? i have read in the forums since release that this works very differently in wizardry 8... is it still a viable option w/ the new system? sorry to ask the same question twice, but i figure many might have played deeper into the game by now, and might know whether it would be more proper to just go w/ some elite roles initially, or if i should still be trying to use basic roles w/ the explicit plan to ascend to elite farther along... thx again all, hope all are having fun w/ wiz8!
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Old 11-18-2001, 12:27 PM   #2
Case00
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Join Date: May 23, 2001
Location: Miami, Fl USA
Posts: 193
I'd say just start with the elite roles.. but only if you are sure you are gonna use all its abilities.. For example, I picked up a lord, just because I liked the idea of having one in my group. He wasn't there to cast healing spells, just fight. In that case, I should have grabbed a fighter instead. Fighters do not suck, not at all, and now my Lord levels up slow because of his elite role, and almost never uses the skills that make him elite.
The moral of the story is, have a concrete plan of what that member is going to do.. if an elite role is what you need, start out from the start with it, but if a basic role fits better, don't even bother to upgrade.
Just my 2 cents (which aren't even really worth that.. [img]smile.gif[/img] )
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Old 11-20-2001, 02:37 AM   #3
Azlan
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Join Date: March 31, 2001
Location: San Diego, CA, U.S.A.
Posts: 118
I Have to admit, the Elite roles seem cool... but that is deceiving!

The Samurai really seems to bite it big time.
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Old 11-20-2001, 02:51 AM   #4
daiSho
Elite Waterdeep Guard
 

Join Date: September 17, 2001
Location: over, yonder
Posts: 29
azlan, in what way? i do have a samurai in my party, just hit level 5... she is what is making the lord look so bad, way stronger fighter it seems... does the samurai start to bite farther down the road?
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Old 11-20-2001, 10:00 AM   #5
PCHolt
Elite Waterdeep Guard
 

Join Date: October 4, 2001
Location: Madison, WI USA
Posts: 25
I'm having a simular experience with my Samurai. My fighter will usually do about 15 damage with his bastard sword, but my Samurai does about 3 to 5 points for each of his two attacks for dual weilding (And thats only when he hits! He usually misses.) Right now, he's 7th level, and my bard and priest do more damage than he does - on average. I kind of feel cheated with him, because I've put all my points into close combat, dual, and sword (Sword and close are in the upper 40's), and he sucks.

I'm thinking of starting over, and replacing him and my bard with a ninja and a gageteer, since I'm only in Anrika right now. I'd rather have a good party, than suffer through the game with a crappy character.

Just my 2 cents....

Pat
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Old 11-20-2001, 10:50 AM   #6
Virgil
Dungeon Master
 

Join Date: May 8, 2001
Location: Manchester, CT, USA
Posts: 80
Even without the spells, the thing that's cool about a lord it HP regeneration. You only need to heal them if they're badly injured during a fight, otherwise, they'll heal back up on their own.

I found that all of my fighter types did pretty poor damage until we got to Arnika. There, I bought or found some better weapons, and started seeing better damage.
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Old 11-20-2001, 11:53 AM   #7
Sazerac
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Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
Agreed on the Samurai...it takes a while for them to get good, but when they start getting more frequent Lightning Strikes, they rock. Since I'm toting Vi Domina around now, I'm using her for healing and "bless", and the ladies (Vi Domina and Liselle, my Elven Mage) both have the Amulets of Regeneration, so I don't have to worry about them too much except in the heat of a battle.

As far as raw damage power, spellcasters have it in this game. If it weren't for Liselle's magic casting, my party would have been toast long before. My fighter is just getting to where he can fork out some major damage, but the Mage (and the Bard with his instruments, especially those Piercing Pipes) make all the difference.

Bards are by far the best non-elite class; they level up quickly, can play those instruments (and with a priest casting "Stamina" on them each round, have virtually unlimited spells with them) and can wear special armor (like the Oberon Greaves in Arnika, with +8 AC and +10 to speed). My Felpurr Bard has a speed of 105 right now and an average AC of 14. He's virtually untouchable!

Cheers,
-Sazerac

[ 11-20-2001: Message edited by: Sazerac ]

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Old 11-20-2001, 05:50 PM   #8
Moni
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I started my game with 5 elite roles...Samurai, Monk, Ninja, Lord, and Bishop (6th guy is a lowly mage, a most valuable asset to the team [img]smile.gif[/img] ).
Once the Samurai gets going, he really "puts down the law"! Lightning speed strikes with at least five hits per "lightning speed" strike, awesome critical strike ability included, I just have to watch his stamina.
The Monk and Ninja both fight bare handed and have made some impressive kills. They too have the critical strike ability and have made good use of it when it counted. [img]smile.gif[/img]
The Bishop is there mostly for healing spells.
The Lord still sucks all around LOL I don't know what to do with that guy! He's making me want to start a whole new game.
He misses his target more often than not and his promotability in the spells realm is too slow to deal with...I think I would have done better with him to have started with a fighter and promoted him to Lord later...he'd have more hit points and probably a lot more sense!
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Old 11-20-2001, 06:27 PM   #9
Sazerac
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
quote:
Originally posted by Moni:
I started my game with 5 elite roles...Samurai, Monk, Ninja, Lord, and Bishop (6th guy is a lowly mage, a most valuable asset to the team [img]smile.gif[/img] ).
Once the Samurai gets going, he really "puts down the law"! Lightning speed strikes with at least five hits per "lightning speed" strike, awesome critical strike ability included, I just have to watch his stamina.
The Monk and Ninja both fight bare handed and have made some impressive kills. They too have the critical strike ability and have made good use of it when it counted. [img]smile.gif[/img]
The Bishop is there mostly for healing spells.
The Lord still sucks all around LOL I don't know what to do with that guy! He's making me want to start a whole new game.
He misses his target more often than not and his promotability in the spells realm is too slow to deal with...I think I would have done better with him to have started with a fighter and promoted him to Lord later...he'd have more hit points and probably a lot more sense!



Moni, what are your races? Maybe you said, and I missed it. That may have something to do with the Lord being "sucky." Since I knew I was going to be hauling Vi Domina with my group, I put off having a Lord at the beginning and try one later, maybe. I want my Fighter to get his requisite skills first, and then I may dual him to a Lord.

Good luck with your group!

-Sazerac
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Old 11-20-2001, 10:22 PM   #10
Azlan
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Join Date: March 31, 2001
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My Samurai with katana and wakizashi, dual wield does much less than my broadsword eqipped Lord... My Sam has been regulated to Mage duty as my Wiz-boys end up dead every other fight... even crabs out flank my party and seem to go for the Wiz's (Low armor class makes them easy). At least armored the Sam makes an ok Wiz-boy with good hit points... does the same damage as my Mage (with 2 Daggers) too.
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