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#1 |
Dungeon Master
![]() Join Date: March 12, 2005
Location: UK
Age: 48
Posts: 53
|
I've added 3 new monster icons to my site. These are a Rust Monster, a Violet Fungus and an Athach. You can see a preview of them at http://www.freewebs.com/hauntedhollow/dungeoncraft.htm
[ 04-11-2005, 03:04 PM: Message edited by: Telwyn ] |
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#2 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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They look good! My only critique is that the attack and ready poses are so similar for the rust monster and Athach, that it was hard to differentiate at first. But, I still like all three of them, a lot.
![]() Keep up the good work. -manikus |
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#3 |
Dungeon Master
![]() Join Date: March 12, 2005
Location: UK
Age: 48
Posts: 53
|
Thanks Manikus.
I agree about the attack poses and I think, with the rust monster at least, I will work on it a bit more. My problem with that one especially was lack of space. The icon fills up the whole of the box which doesn't leave much room for attacking. BTW, did you mean the rust monster and the fungus? I thought the attack pose for the Athach was a little better than the other two. [ 04-11-2005, 03:48 PM: Message edited by: Telwyn ] |
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#4 |
Jack Burton
![]() Join Date: August 24, 2002
Location: Aussie now in the US of A!
Age: 38
Posts: 5,403
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Wow, I really like those, the rust monster loos very good, but I agree with Manikus, the Ready and attack poses look far too similar, but that can be an easy fix with the right program
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#5 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
It's the rust monster that is most noticeable. You could always make the icon bigger...DC is not limited to the 5 sizes that FRUA is. As long as each side is a multiple of 48, your good to go. This might be the solution for the Athach, too- with some space, it would have room to move too. I thought the fungus was fine- plenty of movement with the tentacles.
![]() One thing we can all agree on, is that you are doing excellent work. Please keep 'em coming. -manikus |
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