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#1 |
The Magister
![]() Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
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Hi.
I've just had my first taste of Dungeon Craft and it looks fantastic. I have a couple of suggestions for more features that would be great. I apologise if these have already been discussed - some of them may even already be implemented in the editor but I just haven't found them yet. Let me know what you think... 1. A "Spell" event. The effect would be to cast a spell (could be any spell from neutralise poison to disease, flesh to stone etc. or even hold person just before a battle to make it harder. I realise spells haven't been fully implemented yet so this one will probably have to wait a while. 2. A few more options for the "Do event if..." box. Examples are "do if quest is at stage ???" rather than just if quest is complete/possessed/active. Another related question (I haven't tested it yet) say you select "specified race is in party" - does the member of that race need to be conscious to trigger the event? Perhaps this could be a separate option? 3. More complexity in the "Who tries" event: options such as "succeeds if specified race is selected" (or specified gender to allow DMs to play the romantic angle?) and most importantly the ability to use combinations. For example if the party is trying to read elven runes, the who tries event should succeed if the selected member has a certain "read languages" value OR if they are an elf. 4. More of a bug fix, this one. It's very minor, but I noticed that in the "traits.txt" the "weapon specialization" ability is spelt "Weaapon". Don't know if this is of any importance at all in fact since players will probably never see it. Sorry if this post was a bit long. Steve McDonald |
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#2 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
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Weeee, I am going to kill you with my weaapon!!
LOL!
__________________
I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#3 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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1. This one is on the list to be done. It's in the FRUA FAQ as a wish list item, and I hope to implement them all. I haven't started it yet because the spells are in flux.
2. The Quest Stage event will let you check for a particular quest stage, and you can directly manipulate stages using the Utilities event also. The character status doesn't affect event triggers. You can do more advanced character based triggers using the Logic Block event. It's a powerful event, but is more difficult to use. There is some good help for it in the help file. It doesn't currently include a check on character status, but it can be added. 3. You can do some race/gender checks with LogicBlock. Chain a WhoTries to a gender-checking LogicBlock, which chains to a success or fail event. The LogicBlock can check Thief abilities (ReadLanguages) for a specific character using the RunTimeVars, but not for the whole party. In fact, the LogicBlock is supposed to be a generic catch-all event that can be modified to perform checks on just about anything. Make a list of the triggers you need and the LogicBlock can be adjusted to comply. 4. Thanks, didn't notice that one. Someday we hope to fully implement customizable races/classes/rules, and those text files (like traits.txt) are an early start on it. They aren't meant to be edited yet though.
__________________
CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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