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#1 |
Elminster
![]() Join Date: March 20, 2001
Location: Hampshire, England
Age: 51
Posts: 428
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Here's an idea someone may/may not have come up with before:
What about having WAV/MP3 files attached to some monsters that play at certain times during combat? This could happen when a spell is cast, hit points reach a certain percentage of the total, a minion is killed, the monster itself dies (although I think that last one has already been catered for), etc.. What does everyone think?
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[img]\"http://www.shalewyn.com/Images/KrynnWhiteDragon1.gif\" alt=\" - \" /><br />\"Hah!\", thought the white dragon. \"A wand of Ice Storm will never harm me!\"<br />He never did figure out that he was in a CRPG... |
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#2 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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I've got most of those covered I think. Spell casting has a sound and monster/pc/npc death has a sound. Also, items have a sound for when they hit/miss/launch.
DC doesn't have the sound for when a monster reaches a certain hitpoint level. Would this play only when a monster is hit and loses a certain percentage of HP? Say for example you hit a monster and it loses 50% of it's current HP, so a special 'aaarrrgh!' sound plays. Otherwise nothing special.
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CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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