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#1 |
Elite Waterdeep Guard
![]() Join Date: May 22, 2001
Location: Germany
Posts: 31
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It would be nice to have Races or classes for the Monsters, something like Goblin Archer, Goblin Shaman and so on are all goblinoids. Such an Information could be used for Racial Enemies for Rangers or special Weapon Abilities.
It would be nice if you could improve the database for items, spells and monster. I would like to have a great database with every possible spell, item and monster and a way to select the monster, items and spells for the design i am creating. It would be also nice to have a simple way to create different Sets of spells, items and monsters for different module level, something like a standard set of spells, items and monsters for low level modules and a different set for mid range modules and so on. Thanks for your great work cocaspud. |
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#2 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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I haven't put too much time into creating complete databases yet because they keep changing. It's a pain to continually upgrade a database to new formats. The items and monsters have so much data now only because the UA import makes it easy. The spells don't import from UA.
The spells/monsters/items will export to text files. You can create the stuff you need for mid/low level designs, create the text files for each design style, and then have them available to import for future designs as defaults. When creating a low level design, import the spells_for_level_designs.txt file. The racial enemy can be added to the character editor. If creating a ranger, the monster used as a racial enemy could be selected. ------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
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