Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Baldurs Gate & Tales of the Sword Coast
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 03-11-2001, 04:35 PM   #1
Legend
Welcomed New User
 

Join Date: March 11, 2001
Posts: 2
I need some sugestions...I have been playing a multiplayer game so as to create 6 original characters. This has worked fine, but I am also a actuall DM for AD&D and being as such, I find it stupid that the game leads on to sell off all magical items and weapons, if the next youy find is slightly better. In true AD&D style very few characters would give up those items, for a little gold. I have found that a better alternative is to collect these items and give them to the normal game provided NPCs, (jaheria, Khalid, etc.) Since I started that i found that bringing all of the collectable NPCs together at Durlag's tower has created quite a fortified base of operations. With 18 6th level characters guarding it. (Yes I know nothing is going to attack but it looks cool non-the-less. Since then just for fun, I have wanted to create more guards, by adding characters that i have made. However there is a problem. Unlike the game provided NPCs; created characters seem to have a flaw in them. When ever they are droped into a certain area, if the game is reloaded, at any time, returning to that area, starts the user created NPCs, off on a quest to bug the protagonist to see if he or she wants them back in the group, This does not seem to be a problem with the game-provided NPCs. (They only come after you once, right when you drop them, but then stay put until you decide to talk to them again.) So my question is How do I turn this annoying action of player created NPCs off, so I can make servants and guards and such? I don't know whenter its a script or what but would be very grateful for so input on this.
Legend is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Can you take NPCs in a multiplayer game? krunchyfrogg Baldurs Gate II: Shadows of Amn & Throne of Bhaal 4 02-11-2005 04:47 PM
New Npcs Thanlan Baldurs Gate II: Shadows of Amn & Throne of Bhaal 5 01-28-2002 06:36 AM
Why are there so few NPCs? Evil_Twin Baldurs Gate II Archives 13 06-29-2001 09:08 AM
Which NPCs? Trebreh of Ioni Baldurs Gate II Archives 4 03-14-2001 04:40 PM
NPCs Hoggar Baldurs Gate II Archives 7 12-01-2000 08:52 PM


All times are GMT -4. The time now is 06:57 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved