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#1 |
Drow Warrior
![]() Join Date: June 5, 2001
Location: Canvey Island, Essex, England
Age: 48
Posts: 252
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I started reading this series of books about four years ago and enjoyed the gothic take on the traditional D&D/Forgotten Realms books. I've now not seen any new ones in England for a good couple of years and only read about five in total. Does anyone know if this series is still going and roughly how many books there are available at the moment?
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#2 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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#3 |
Drow Warrior
![]() Join Date: June 5, 2001
Location: Canvey Island, Essex, England
Age: 48
Posts: 252
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Cheers Memnoch, as I suspected Ravenloft seems to have gone the way of the dodo as the last published book was way back in 98 and I've read all of the others on the link.
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#4 |
Manshoon
![]() Join Date: June 24, 2001
Location: Woodland Hills, CA, USA
Posts: 227
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Ravenloft was one of the worlds that was discontinued after TSR was acquired by the Wizards of the Coast. They are now concentrating on the Frogotten Realms and Dragonlance worlds in their DnD book lines.
Thanks Memnoch for the great site. [This message has been edited by Alaric (edited 07-04-2001).] |
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#5 |
Elminster
![]() Join Date: March 4, 2001
Location: Bournemouth,Hampshire,England
Posts: 443
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And that's all because Wizard's of the Coast are absolutely useless when it comes to being creative or sticking to a theme. I mean look at Magic the Gathering, the latest two editions, when they started MTG5 they where quite happy to put cards from the Oasis expansion in with the Ice Age ones and destroy any general feel that their game might have had. They have this annoying, slightly jokey, habbit of presenting things that seemed like good ideas at the time together without any consideration of how they would compliment or effect each other. That's probably why their concentrating on the less serious TSR worlds, also the Ravenloft Fear rules are pretty hard to convert over into 3rd Ed (the rest is pretty easy). I suppose they percieved it as being too much of a niche market object, not the sort of thing that parents might like young children buying, etc, and so probably dropped it. Shame, I had a nice sub domain (Island) in the works with a few subtle twists. It was an interesting campaign but as the fear rules often removed control of the character from the player (players where given bonus xp for gibbering in corners when scared when I was GM'ing) it probably didn't suit the 3rd Ed "pick'n'mix" powergaming style and they probably couldn't cope with that.
------------------ Balgin, the Dwarf |
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