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#1 |
Drizzt Do'Urden
![]() Join Date: August 16, 2002
Location: Newcastle, England
Age: 46
Posts: 699
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It seems to me that you have initiated the one party rule to stop PKing (and fair play to you), but wouldn't an easier and generally less confusing way of doing this to be to set the server to no PvP, and cancel the one party rule?
I kinda like the possibility of having seperate parties forming naturally instead of automatically. Also, the automatic party thing seems to be confusing some people. Of course, if there is a different reason for the one party rule that I don't know about, then feel free to kill me with sticks. Or something. ![]()
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#2 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
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One advantage you won't have otherwise is that you'll always know where the other players are. You can see the level of Undermountain they are at, and if you're on the same level they are visible on the map.
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#3 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 61
Posts: 4,537
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That works both ways, though, as the pk'ers can find you too. I do like the idea of separate parties forming naturally, as you don't wind up splitting exp with people who are in the tavern, while you are on lvl 8! I popped into the tavern once and lvled up talking to Durnan. It's ok that way, but I'd like to earn my exp. Also, you changed the lvl restrictions, and I couldn't play the char. that I had been playing in the mod, and all the cool stuff he had came from the mod!!!
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#4 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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Sounds good to me! I'll change each level over to this rule so I can allow more partys. -- In the next update!
We're up now, if ya wanna join! Level 8 is stocked some more, and the Tree stump is finished. (HUGE battle and good rewards in there!!!) |
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