![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#1 |
Mephistopheles
![]() Join Date: June 13, 2001
Location: Northfield, NJ USA
Posts: 1,417
|
I am just the messenger....
The Devs just launched a sneak peak at what 1.04 will entail. Version 1.04 New Features General Voice Menu ---Users can now press the Voice Menu key (V by default) to activate a menu from which they can quickly access frequently used voice commands and emotes. Users can drag these to the hotbar, as well. Added support for bindable keys to change the hotbar page. You can now drag and drop buttons from the Mode Bar and Quick Cast Menu onto the Hotbar. This will also work for Spontaneously Converted spells. Players now have the option to turn on a second horizontal hotbar and 2 vertical hotbars. Users can now select in the options menu whether or not they want left click and hold in Driving Camera to move the character or mouselook. All combat modes can now be triggered instantly, except for Parry, Rapid Shot, and Flurry of Blows, which are deferred until the beginning of the next round. ---Your pending combat modes are now displayed on the action queue UI, with a countdown ticker, tooltip, and mouse click support. ---You can now toggle of and off a pending combat mode. ---Combat modes are no longer turned off for party members at the end of their combat round. Trees throughout the game should look better as many of the tree textures and models have been revamped to be more visually appealing. Localized versions of the NWN1 sounds used in the game have been added to their respective languages. Several new loading screen tips have been added to v1.04. DM Client DMs can now drag items from the creator menu to the hotbar. DMs can now jump directly to an area. DMs can now add and subtract experience points, gold and levels. Scripting EffectDamage() A flag has been added to the EffectDamage()function which allows you to skip Damage Immunity, Damage Reduction, and Damage Resistance. The default for this flag is FALSE, so existing scripts will continue to work the same. Toolset A comment field has been added to the Journal Editor. More robust undo/redo support has been added to the Conversation and Journal editors. Bug Fixes General The Mode Bar and Mini-map will now properly retain their hidden or revealed state after area transitions. Improvements have been made which reduce load times in some situations. The game will no longer crash when attempting to buy when on a blank page. The games transition to Act 2 would very rarely fail to occur. This has been made more reliable. DM Client DMs will no longer automatically run lore checks on acquired items. Feedback has been added for several DM abilities. DMs can now spawn items into containers. The DM Client should no longer crash on transition to large exterior areas. Effects/Spells Wildshape and Elemental Shape are no longer dispellable. Balagars Iron Horn radius reduced from 30 feet to 20 feet. Greater Fireburst will now do the correct amount of damage. Monks will no longer get their class AC Bonus while wearing armor or using a shield. Improved Reaction will now properly calculate uses per day. Manyshot will now function as described. Characters with crossbows can now use Rapid Shot if they have Rapid Reload. Items The game will no longer crash if you drag an item from a magic bag onto the magic bag which contains it. Toolset TRX files are now renamed when renaming their associated area. I also believe the Server.exe has been made much more reliable and the DM transitioning to some areas no longer crashes the server. Now remember, let's just keep this information our little secret. |
![]() |
![]() |
![]() |
#2 |
Red Wizard of Thay
![]() Join Date: March 13, 2006
Location: The Redneck Riviera
Age: 57
Posts: 892
|
I like the option of 2 hot bars at the bottom!!
__________________
'The most terrifying words in the English language are: I'm from the government and I'm here to help.' - Ronald Reagan |
![]() |
![]() |
![]() |
#3 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
|
I'm gonna wait until this patch is out until I play nwn2 again!
__________________
God is in the rain. |
![]() |
![]() |
![]() |
#4 |
Red Dragon
![]() Join Date: March 1, 2001
Location: Long Beach, CA. USA
Age: 68
Posts: 1,589
|
It's nice to see they are going to incorporate some of the features that we grew accustomed to in NWN as well as some new improvements.
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Peek-A-Boo | ZFR | Icewind Dale | Heart of Winter | Icewind Dale II Forum | 3 | 09-24-2006 04:29 PM |
Cern is a coward or... (major spoilers.. don't even peek) | rah_pillage | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 10 | 08-08-2005 02:48 PM |
Peek-A-Boo | Arvon | General Conversation Archives (11/2000 - 01/2005) | 8 | 11-07-2004 09:36 AM |
Scary peek into the future | Downunda | General Conversation Archives (11/2000 - 01/2005) | 0 | 02-19-2002 07:20 PM |
A Peek in the Archives!!! | Epona | General Conversation Archives (11/2000 - 01/2005) | 1 | 09-25-2001 11:32 AM |