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#1 |
Red Wizard of Thay
![]() Join Date: March 13, 2006
Location: The Redneck Riviera
Age: 57
Posts: 892
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Seeing that I have been away for ~ 2 weeks due to work, I have not been able to see if some one could help me with the following game play issues:
1) How do you get an NPC to cast a spell on other charaters? I was trying to get the druid ( can't remember her name) to cast stone skin on some one else, but all she would do is cast it multiple times on her self. I shudder what would happen ( and from reading the posts ) if I took Quara. 2) Along the same lines, would turning off the puppet mode give me more freedom / control over the NPC's? I really hate it when the druid would wild shape before softening up the baddies with call lightning etc. 3) I noticed on Ziroc's 101 list of things to fix and the response of what the patch will repair, I saw no mention of switching between unarmed combat. Does anyone know it the option will now be able to drag the unarmed feat to the tool bar in the upcoming patch? It is really hard to play a monk with out this option. 4) Is the weapon and armor crafting skill really worth it? I can see the enchanting option , but if you don't have a spell caster who can do this.... well do you really need this feat. I can see the benefit of being able to generate some cash but that's really all with this feat. Thanks in advance for any and all help. P.S. I have found the time that I have played has been enjoyable but it seems to be lacking something. I can't really put my finger on it but it seems like its Oblivion clone. Maybe when some of the mods/ fan worlds/ expansions come out it will really shine. I did do a post about some future expansions in the planescape realm but have not seen anything else related to this. Has anyone heard if they will open up the epic levels in further expansions?
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'The most terrifying words in the English language are: I'm from the government and I'm here to help.' - Ronald Reagan |
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#2 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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2) Puppet mode is a personal preference. I haven't used it, but I probably will eventually. 3) Haven't played a monk and not sure if that has been fixed or not. It wouldn;t matter for me though since my monks ALWAYS fight unarmed. 4) IMO, yes! There are some esoteric materials available that will allow you to construct mithril, silver, darksteel and adamantine weapons or armors. You'll need a spell caster to do the enchanting and you don't want to dilute ONE character will all of the crafting skills necessary to craft weapons, armor, traps, potions etc. Better to spread them out. [img]smile.gif[/img] Oblivion clone? I started Oblivion and gave up on it within a week. But to each his own. [img]smile.gif[/img]
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Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Fzoul Chembryl
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Location: Wa\'eni\'n
Age: 39
Posts: 1,701
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#5 |
Red Wizard of Thay
![]() Join Date: March 13, 2006
Location: The Redneck Riviera
Age: 57
Posts: 892
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Thanks for all the input and help.
Memnoch - I think you hit it on the head where it is not as immersive. When I played Oblivion there were random encounters and I think that is what this needs while traveling either with the quick map or in the mini map ( with in reason. I would hate to be in a regular plot related combat and it starts to spawn a bunch of things rain on my parade). I mean there are whole sections that other little things could have been placed in the swamp and on the road that would have livened things up. I'm holding off playing until the next patch to see what that fixes.
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