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#1 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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I've been reading some feedback on it at the Bio forums - people don't seem to reckon it's that good? Anyone here care to comment?
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#2 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 61
Posts: 4,537
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Nothing that I've read about it has made me want to rant/rave about it either way. The randomly generated areas has been done. We've got scripts ready for it for when NWN2 comes out.
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#3 |
Symbol of Cyric
![]() Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
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For all those who normally don't hunt this kind of information for themselves:
http://nwn.bioware.com/forums/viewto...82360&forum=86 I haven't written anything about this. I haven't bought the new module yet. Looks like I can afford to give it a week or two before slapping my money down for it. I want to see what kinds of items this generator is spewing out to the masses. There was mention of a helm generated that removed the effectiveness of all spells of Level Nine and lower. I don't think Ziroc has any items inside the Undermountain that do that, currently. And with the sheer power that some of the items inside of the Undermountain module possess, I think that is an impressive (and terrifying) randomly created item, indeed.
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
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#4 |
Dungeon Master
![]() Join Date: January 31, 2006
Location: Valley of the Sun
Age: 76
Posts: 81
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I've had it for a couple days now - but have only been able to play a couple hours - one character has cleared maybe two levels (areas)of a single dungeon.
One interesting feature is being able to customize each dungeon by general character class (affecting drops primarily) altho I have yet to test this. It has a few issues most noteably slow downs at character creation as the mod really pushes the envelope of the engine (they say) and thus there is a ton of stuff to load in the background but its no big deal if you have some patience (or just leave it sit for a couple minutes after starting and/or create characters in other mods and choose pre-created) it only effects the character creation area not actual gameplay - area loads are a bit slow as the areas are created but again I did not find it a problem. Its just what it claims to be - a random dungeon generator that will automatically scale to levels from 1-40 and apparently also scales to party size (for MP). Storyline and dialoge etc are minimal (unusual for Bioware but expected for this sort of mod I think) and for 8 bucks I think its a keeper myself...
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Not all those that wander are lost... |
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