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#1 |
Mephistopheles
![]() Join Date: June 13, 2001
Location: Northfield, NJ USA
Posts: 1,417
|
I like to play a few of the fan based modules. A number have used the CEP which I have downloaded, but even so many still have their own Hak packs. My issue is that when I go to extract certain hak files they will set up another Hak folder within the Hak folder and then when I go to load the module it warns me that it can't load because I have missing files. Well I have gone back several times and I do know that I have everything I am supposed to have. So...
1. Why do certain Hak downloads insist on creating a Hak folder within the Hak folder? 2. Could this secondary Hak folder prevent access of essential information for the game to be played or is there another issue? Thanks. |
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#2 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
|
In general, you'll find that a hak in the secondary hak folder doesn't work. The reason it ended up that way is likely that the creator figured it'd be easier if you unpacked the file in your main directory, since not everyone knows about .hak folders.
But as it is neither a convention nor mentioned explicitly anywhere in most cases, I agree that it makes little sense. |
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#3 |
Mephistopheles
![]() Join Date: June 13, 2001
Location: Northfield, NJ USA
Posts: 1,417
|
Legolas, thanks for the quick reply. What, then, is considered the main directory file? Hak files are not executibles, but zips. Any ideas on where I need to place them and then extract them?
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#4 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
|
The easiest thing to do is to extract them to the hak folder as you normally would, and to cut/paste the contents of any subdirectories to the /nwn/hak one. It's the same with the modules folder, you can only open modules that are right there in that particular folder, nowhere else.
It doesn't truely matter where you place the .zip, or where you extract the .hak file to. As long as that's where it ends up eventually. [ 02-14-2005, 05:09 PM: Message edited by: Legolas ] |
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#5 |
Mephistopheles
![]() Join Date: June 13, 2001
Location: Northfield, NJ USA
Posts: 1,417
|
Legolas, your suggestion of cut and paste was right on. Game is working fine and I learned something new. Thanks again.
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