![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#1 |
Elite Waterdeep Guard
![]() Join Date: February 9, 2005
Location: KS, USA
Age: 39
Posts: 7
|
Since nwncep.com is down till march or later, figured this was as good a place as any. Where are the blueprints built into the CEP stored? I know it's not in .erf format, so anyone know?
|
![]() |
![]() |
![]() |
#2 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
|
They're stored in the various cep .hak files. You can open those using nwhak in your /utils folder. Simply export the resources you want.
|
![]() |
![]() |
![]() |
#3 |
Elite Waterdeep Guard
![]() Join Date: February 9, 2005
Location: KS, USA
Age: 39
Posts: 7
|
What format are they in? The reason I ask this is because I'm trying to create a CEP 1.51-compatible version of the EFU extra hak for a mod I'm working on(Because of those RIGHTEOUS tileset offerings). So far, the 2da's seem to be in order, but the blueprints get screwed up somewhere along the way and end up misassigning names (for example, what SHOULD be a "torturee daggered to tree" in placeables actually looks like a vertical orc spike or somesuch. Weird, and annoying because as far as I can tell there should be NO remaining 2da conflicts. Is there a controlling index, 2da or otherwise, for blueprints that's conflicting between the two haks? Or do I have yet more wrangling to do in appearances.2da? Because I don't give a damn WHAT the toolset says... my level 10 Obsidian Golem is NOT a frigging Goblin Spider Rider.
[ 02-12-2005, 11:56 AM: Message edited by: Keriath Sephaeren ] |
![]() |
![]() |
![]() |
#4 |
Elite Waterdeep Guard
![]() Join Date: February 9, 2005
Location: KS, USA
Age: 39
Posts: 7
|
I may have figured this out--it looks like all the blueprints that shipped with CEP were in utx format. Ergo the conflict isn't in the 2das themselves, just in the various utx resources disagreeing with eachother. Either duplicate resources, or perhaps an addressing conflict (read: problems in the tlk) What this translates into is, I have to go through and fork with the custom tlk file for the blueprints. Fun stuff. BUT all should be beautiful after that.
[ 02-12-2005, 04:07 PM: Message edited by: Keriath Sephaeren ] |
![]() |
![]() |
![]() |
#5 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
|
Wish you luck finding the different bits.
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Another Video Card Question becomes Antivirus Question!!! | Bahamut | General Conversation Archives (11/2000 - 01/2005) | 19 | 12-27-2003 11:40 PM |
One BIZZZARE question and one normal everyday question | Sythe | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 3 | 09-10-2002 02:44 AM |
Early ch6 question - poss spoiler info in question... | Fljotsdale | Baldurs Gate II Archives | 5 | 03-18-2001 12:33 AM |
Dragon spire crystal question + question about Giant killing for the warriorguild | Malakez | Wizards & Warriors Forum | 4 | 02-20-2001 03:52 PM |
spell lvl question, buying spells question, and role ascension question | Paupa | Wizards & Warriors Forum | 1 | 12-31-2000 04:59 PM |