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#1 |
Dungeon Master
![]() Join Date: August 17, 2003
Location: yahoo.com
Age: 39
Posts: 76
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Are there any other benefits of Intelligence for wizards other than the level of spells possible to cast and lots of skill points? Thanksss.
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#2 |
Drow Warrior
![]() Join Date: June 13, 2003
Location: Never Never Land
Age: 55
Posts: 267
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I could be wrong, but I think that the aurora engine gives bonus "spells per day" based on your intelligence multiplier. i.e.:
int. =12, gives an extra level 1 spell per day to your base. int. =14, gives an extra level 2 spell per day to your base. int. =16, gives an extra level 3 spell per day to your base. etc. it SHOULD also give greater spell penetration in a similar progression as above, but wether it does or not is anyones guess. |
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#3 |
Elite Waterdeep Guard
![]() Join Date: March 12, 2004
Location: Florissant Misssouri
Age: 47
Posts: 18
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Oh man int Bellow 10 also makes the conversations really annoying!!! ME kill you. Me this me that...
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AwlpikE |
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#4 |
Galvatron
![]() Join Date: June 24, 2002
Location: aa
Posts: 2,101
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In the manual at page 69 (European version) there's a table with bonus spells per day. It's a bit different from what ScottG says but more like normal p&p.
If you have an int lower than 10 you can't cast spells with the ability. So a wizard with Int lower than 10 can't cast spells as would a sorcerer with Cha lower than 10 |
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#5 |
Drow Warrior
![]() Join Date: June 13, 2003
Location: Never Never Land
Age: 55
Posts: 267
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On the US version its page 72, and I was correct, though perhaps not as clear as I could have been.
The effect is cumulative: ex. int.=14 gives an extra level 2 spell + you have the extra level 1 spell from meeting the int.=12 requirement. In other words with an intelligence of 14 a WIZARD* gets an extra level 1 spell and an extra level 2 spell to cast per day. however what isn't as obvious is that the progression adds additional spells per day at level 20 and above. i.e. at int.=20 a Wizard gets 2 bonus spells per day at level 1. At int.=22 its 2 at level 1 and 2 at level 2.. etc. btw, apparently intelligence does factor into spell resistance - at least as claimed by the manual: "Intelligence is important for Wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerfull their spells can be." *Note that bonus spells for intelligence applies only to Wizards, whereas Charisma applies to Sorcerers & Bards. And no doubt spell resistance for these two classes is also based on Charisma. [ 03-28-2004, 11:41 PM: Message edited by: ScottG ] |
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