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#1 |
Manshoon
![]() Join Date: August 21, 2001
Location: Tampa, Florida, USA
Posts: 229
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I assembled the Mace of Disrupion (actually, Marrok did it). However, I didn't see the same powers that this weapon had in IWD and BG2. The mace is +2 vs. undead but IMO the real attraction of the mace was in destroying undead who failed their save. I didn't see that ability in NWN. Am I missing something?
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#2 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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No, 3E dumbs down alot of that stuff. I hated it too. Check out the boots and cloaks of elvenkind in NWN's. They do not give permanent invisibility and silence, but rather bonuses to the move silently skill and hide skill. Crappy innit?
![]() [ 02-14-2004, 12:07 AM: Message edited by: SpiritWarrior ]
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#3 |
Zhentarim Guard
![]() Join Date: January 25, 2004
Location: San Diego
Age: 52
Posts: 345
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If you wanted to get super disgusting you could add: Onhit Slay Racial Group Undead and give it an average DC, but by 3E standards that mace would be pretty powerful.
Just a suggestion [img]smile.gif[/img]
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#4 | |
Galvatron
![]() Join Date: June 24, 2002
Location: aa
Posts: 2,101
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Quote:
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#5 |
Zhentarim Guard
![]() Join Date: January 25, 2004
Location: San Diego
Age: 52
Posts: 345
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Yea I see your point with the DC. At the level required to use it with a decent DC you will probably drop most the undead that would fail their DC with damage bonuses first.
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#6 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Yes all these workarounds for items such as this can and have been done but it still leaves something lacking. Just the fact that in the old IE games the effect was completely unique I guess, rather than just another generic from the item properties tab [img]smile.gif[/img] .
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