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#1 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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Neverwinter Nights SoU v1.32 English
Patch details: Neverwinter Nights Game =-=-=-=-=-=-=-=-=-=-=-= - Made some fixes to prevent game/character/server hacking. Sorry, but we will never publically discuss specific changes to the game with regards to hacking the game. - Added some safety checks to the CD checking code. Hopefully this will prevent silly messages from Windows asking you to insert your NWN CD into your hard drive. Doing this might void your hard drive's warranty. - Fixed a nasty frame rate killing bug - if you fired lots of missile weapons with some form of added damage (eg. fire) eventually your frame rate would slow to a crawl. - Made a fix to wounding. - Fixed some display issues in the internet multiplayer server list: - older servers are not listed (some were being shown) - newer servers are listed, but the Connect button is disabled - if you don't have the required expansion pack(s) for the listed server the Connect button is disabled - Details page shows XP requirements in the version number slot (eg. "7041 + XP1 + XP2") and is highlighted in red if you don't meet the requirements 2DA Files Changed in this Update: =-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=- none Please visit the Neverwinter Nights Community Site at: http://nwn.bioware.com/ |
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#2 | ||
Vampire
![]() Join Date: January 29, 2003
Location: Sweden
Age: 44
Posts: 3,888
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Quote:
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Thanks Z for reminding us to update.
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Nothing is impossible, it's just a matter of probability. |
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#3 |
Zhentarim Guard
![]() Join Date: May 27, 2001
Location: Charlotte, NC USA
Age: 52
Posts: 372
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Thanks for the heads up! This patch was kind of weird. It only had a beta1. Hum I wonder what old Bioware is up to?
Granamere |
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#4 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Kewl! And yes the XP notification is great, about bloody time!
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#5 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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Quote:
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#6 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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I know, I've been saying that since I saw how Bio were notifying people of their need for the expansion. Like Stratos said you literally are halfway into the module before you find out whether it's SOU, it kinda surprised me how dumb they'd be with this.
Yes the auto-downloading will change the face of MP here at NWN's although it look like it ain;t ever gonna happen doesn't it?
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#7 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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So...if a person does not have SoU...does this download cause trouble or make something unusable, or can people that do not have the expansion even have access to this download? I is confused.
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#8 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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No they need to get 1.32 Live. http://nwn.bioware.com/support/patch.html (original NWN English)
[ 09-25-2003, 06:12 PM: Message edited by: SpiritWarrior ]
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#9 |
Zhentarim Guard
![]() Join Date: May 27, 2001
Location: Charlotte, NC USA
Age: 52
Posts: 372
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Larry_OHF what I believe they are saying for hakpaks. Like in halflife. If you connect into a map and do have have something it auto downloads it to you. The catch is with NWN it would probably just do hakpaks and not whole patches.
Granamere |
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#10 |
Elminster
![]() Join Date: March 20, 2001
Location: Hampshire, England
Age: 51
Posts: 428
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This patch sucks! The Secret Wall Doors in my module worked fine up until I patched, then afterwards they started to 'appear' as soon as someone entered the area (but was nowhere near). Arrrrggghhhh!
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