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#1 |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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are you supposed to kill it? if not, what am i supposed to do. i have the poison and the antidote.
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If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One. "I am become death, the destroyer of worlds." |
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#2 |
Quth-Maren
![]() Join Date: February 17, 2003
Location: Portsmouth
Age: 35
Posts: 4,145
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SPOLERS
. . . . No, you do not kill it. It should surrender just before. talk to it right, and you can heal it with the antidote.
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aka Loc der Graf, Quillruke |
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#3 |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
|
alright then. i just had some trouble beating it to that point, but i made it. the altars just didnt give anything good this time
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If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One. "I am become death, the destroyer of worlds." |
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#4 |
Drow Warrior
![]() Join Date: August 25, 2002
Location: Australia
Age: 36
Posts: 254
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I did that and gave the damn thing the antidote and it teleported me away. but when i told those Druids it said i killed it? i'm just ssooo mad.
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Chaw |
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#5 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
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It never did initiate it's near-death dialogue with me, despite several tries, so I had little choice but to kill it. For me, chapter 2 was a very buggy chapter the first time through. After that it seemed to work fine, but that first time there was a whole list of conversations which wouldn't initiate.
Anyway, killing the spirit is an option. Just not the one I would have preferred... |
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#6 | |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
|
Quote:
__________________
If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One. "I am become death, the destroyer of worlds." |
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#7 |
Avatar
![]() ![]() ![]() ![]() Join Date: September 15, 2002
Location: Denmark
Age: 44
Posts: 513
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Lately I've been goign through again and again with the same warrior and for some reason it just dies too quick for that conversation to start.
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One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too! |
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#8 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
|
No, I don't think it's a patch issue. It only failed the first time through, in every other game it worked as it should. Very odd, but hey, no more problems so I'm fine [img]smile.gif[/img]
Oh, and I do indeed use the 1.29 version (and XP... but it's working fine so far). |
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#9 |
Quth-Maren
![]() Join Date: February 17, 2003
Location: Portsmouth
Age: 35
Posts: 4,145
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I suggest having no hench man, and unsummoning everything at the badly wounded stage.
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aka Loc der Graf, Quillruke |
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