09-13-2002, 07:43 PM | #1 |
Symbol of Cyric
Join Date: August 17, 2001
Location: Waterdeep
Age: 43
Posts: 1,222
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Hi there I'm a new bie and there's some question marks in my mind. I'll be very happy if you can help me.
1-Spellcraft is useful for Clerics too? 2-Armor Arcana is useful? It sounds good to spend 2 slot for this feat and then I can wear any leather armor. If I found a +4 leather it means +6 AC! But I think that there must be lots of bracers of defence. (is there any??) if yes, I wont spend my slots for this feat. 3-What about dash? Moving %15 faster could be useful in my opinion. 4-I need some advices for wizard feats. Which ones are "must"? Spell penetration sounds amazing! 5-Am I wrong or right? I think there isnt any useful skill for my fighter. Bluff,Diplomacy are my bard's job not my fighter's. Pickpocket,search,spellcraft too! Only concreation and wilderness lore are useful for fighters I think? 6-Which cleric kit you're playing? I like the lathander! 7-Finally, last question! My party is Human Fighter (focusing on swords&bows) Dwarven Fighter (focusing on axes&hammers) cleric (healer) wizard (intelligent guy) Bard (leader for fun I like bards) and Rogue. I'm undecided about make a bard/rogue character and take another fighter as sixth member OR keep the pure bard and make a rogue/ranger character? rogues are good? should I multiclass them? thanks for your help.. *do you think that portraits are ugly? I think so! I miss BG2 portraits
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09-13-2002, 09:53 PM | #2 |
Fzoul Chembryl
Join Date: June 14, 2001
Location: Vermont
Age: 32
Posts: 1,752
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1-Spellcraft is useful for Clerics too?
Yes. It is useful, if you want to be able to identify enemy spells and use counterspells. 2-Armor Arcana is useful? It sounds good to spend 2 slot for this feat and then I can wear any leather armor. If I found a +4 leather it means +6 AC! But I think that there must be lots of bracers of defence. (is there any??) if yes, I wont spend my slots for this feat. Armor Arcana? What the heck are you talking about dude? There is Heavy, Light, and Medium Armor Proficiency. 3-What about dash? Moving %15 faster could be useful in my opinion. Dash? Huh? Do you mean dodge? 4-I need some advices for wizard feats. Which ones are "must"? Spell penetration sounds amazing! None of them are a "must", but Spell Penetration and Maximized Spell are good ones to have. 5-Am I wrong or right? I think there isnt any useful skill for my fighter. Bluff,Diplomacy are my bard's job not my fighter's. Pickpocket,search,spellcraft too! Only concreation and wilderness lore are useful for fighters I think? No, Persuade is always useful. Disarm Traps and Search are good ones too. 6-Which cleric kit you're playing? I like the lathander! 7-Finally, last question! My party is Human Fighter (focusing on swords&bows) Dwarven Fighter (focusing on axes&hammers) cleric (healer) wizard (intelligent guy) Bard (leader for fun I like bards) and Rogue. I'm undecided about make a bard/rogue character and take another fighter as sixth member OR keep the pure bard and make a rogue/ranger character? rogues are good? should I multiclass them? 6th character? What? You can only have one henchman. Are you talking about the multiplayer? Other than that, there is no such thing as a party. Are you sure you aren't talking about a different game dude? Like BG2 or something? [ 09-13-2002, 09:55 PM: Message edited by: Willard ]
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09-13-2002, 09:59 PM | #3 |
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Join Date: January 4, 2002
Location: On my rear-end.
Posts: 563
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1. Yes, for counterspelling.
2. Armored Arcana is ICW:II. You want to take the MetaMagic Feat "Still spell" that allows you to cast w/o somatic components. You then memorize all your spells one level higher and you can wear full plate. (Here's a trick - instead of wasting lots of feats on armor & weapons proficiencies, take 1 fighter level). 3. Okay, you're mixing up ICW:II and NWN a lot. Yes, dash is great. It's ICW:II, though. Not NWN. 4. Okay, you need to go to the Icewind Dale II forum. These are NOT NWN questions. ....
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