07-31-2002, 02:20 AM | #1 |
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I have started a human thief that seems to be not so great. I planned on making him an assasin of sorts duel wielding weapons. I got the 2 feats needed to be proficient two handed though I seem to die easily. My thief doesn't have many hit point maybe due to the fact that I only have a 10 cons. I also planned on using a lot of traps which doesn't work out a lot of the time because I am seen even hidden and the trap usually doesn't hurt enough this can be really bad when 4 or more enimies come running. I am also unable to recover traps because I can't raise my disarm traps ability high enough but to recover only the simplest of traps. Suffice to say when met with strong enemies or a group of enemies I can't make it with out a henchman. Does anyone have any advice on creating a thief that can hold his own in melee combat? Is dual weilding with a thief not a good idea or a waste of feats?
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07-31-2002, 07:03 AM | #2 |
Manshoon
Join Date: December 3, 2001
Location: Germany
Age: 59
Posts: 199
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Personally I just use *thief* as a sort of complimentary class together with mage or fighter or one of their subclasses. In my opinion playing a pure thief isn´t much fun.
My favourite combination is an elf mage / thief - together with the 3rd ed. rules you can develop a truly awesome character.
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07-31-2002, 07:57 AM | #3 |
Elite Waterdeep Guard
Join Date: March 14, 2001
Location: Paris, FRANCE
Posts: 46
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Well, here is my little opinion :
Rogues are great BUT you can't play them like a figther. Dual weapons is a waste of feats, because you don't have much of them and at best you will have a -2 to hit penalty with each attacks. If your second weapon isn't small, you will have a -4 penalty Rogues are powerfull in combat when they could use their sneak attack. So it's very important to get the initiative to caught your oponent flat foot or to strike from behind, ... But you can't use a sneak attack on : undeads, constructs, Ooze, Dragons, Elementals (any creature witch is not subject to critical hits). If you fight thess type of creature : you're history. It's very important to have very good reflex saves : avoid traps, and fireball like spells (evasion). The best race : the hobbit. And take feats like : improve initiative, dodge, mobility, Iron will, Lighting reflex, ... |
07-31-2002, 08:25 AM | #4 |
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Join Date: January 4, 2002
Location: On my rear-end.
Posts: 563
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You need to put in some barbarian, fighter, bard or cleric levels. Basically, the thief needs to be a "sub-class" not a "main class."
I play a Ranger/Rogue, at times, and I think that the optimal balance is about 3 to 1 Ranger to Rogue. I level up in the pattern: rogue, ranger, ranger, ranger. (However level 1 MUST be a rogue.) That will give me full ranger spell capabilities. My animal companion will be pretty strong. Plus, I will get the Rogue "anti-flat-footed" feat. [img]smile.gif[/img] On the other hand, my first ranger/rogue was 5/4 into Chapter 2. She was weaker in combat, but had the "anti-flat-footed" feat. This feat is important because it preserves your dexterity armour bonus when surprised, possibly when surrounded, too.
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07-31-2002, 09:19 PM | #5 |
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So what you're saying is that the rogue is pretty much useless unless duel classed? What about with ranged weapons and with ranged weapons feats. Has anyone beaten the game with rogue that is not duel classed with anything else? This is not good if I can't improve on the rogue then I guess I have to start over and I just made it to chapter 2 there is no way I will be able to complete the game with his current stats and I don't want to duel class. Guess I'll try a bard or something.
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07-31-2002, 09:28 PM | #6 |
Set - Egyptian God of Chaos
Join Date: January 7, 2002
Location: Christchurch, New Zealand
Age: 45
Posts: 2,975
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My brother is playing a straight thief online and is having fun just running around picking pockets [img]tongue.gif[/img] He leaves the fighting up to Henchmen and/or other members of his party and just hangs back with a crossbow or something [img]smile.gif[/img]
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07-31-2002, 09:44 PM | #7 |
Elminster
Join Date: January 24, 2002
Location: Virginia Beach
Age: 39
Posts: 467
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Don't listen to all the people who say rogue is only useful for multiclassing. Just get a strong henchman to take hits while you sneak attack everyone. [img]smile.gif[/img]
I would advise having a high intelligence, like 14, to get a lot of skill points. I think my rogue had 14 int. and had about 11 points to distribute, and he had no problems with low skills. Also, make sure you get the Use Magic Device skill as high as you can because it lets you use equiptment restricted to other classes...and stuff. It's just really handy to have. |
08-02-2002, 04:48 AM | #8 |
Dungeon Master
Join Date: November 23, 2001
Location: Hong Kong, China
Posts: 68
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I assume you had put points into use magic device skill. Then you can buy as many scrolls of darkness and ultravision as possible......get as many sneak attack as you like......
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08-02-2002, 06:49 AM | #9 |
Symbol of Cyric
Join Date: August 17, 2001
Location: Waterdeep
Age: 43
Posts: 1,222
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I'm planning a fighter/rogue. why first level must be rogue?
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08-02-2002, 08:19 AM | #10 | |
Red Dragon
Join Date: March 1, 2001
Location: Holiday, FL
Age: 56
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Quote:
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