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Old 08-15-2003, 05:22 AM   #1
Aelia Jusa
Iron Throne Cult
 
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Join Date: August 23, 2001
Location: Brisbane, Australia
Age: 44
Posts: 4,867
*sigh* I've reached the final battle. And THIS time, I'm going to finish the game. I've got here twice before but never actually did it (didn't even try lol ) and a couple of times my game refused to go anymore once I finished Candlekeep. So this time's the one. But I need some tips on how to do the final battle. I've tried a couple of times, obviously unsuccessfully. Please help!

Here is my party:

Cleric (me), level 9 (10?), sling
Kagain, level 9, he has axe+2 and a shield and crossbow
Montaron, similar level, double-handed sword+3, bow (he tanks, not thieves)
Eldoth, level 10, bow
Skie, level 9, bow
Xzar, level 9, sling

We have assorted wands, a scroll of cloudkill plus Xzar has 2 memorised, most spells, acid/fire/etc arrows and so on. Obviously we've removed the traps from the room as well.

We've tried my standard tactic of haste/remove fear/fire protection etc on tanks; keeping range people out of the way and Eldoth casting fireballs and Xzar putting in cloudkills. They don't seem to do much and Sarevok has already moved out of the way anyway. He's cut down my tanks pretty quickly both times we've tried.

All suggestions appreciated [img]smile.gif[/img]
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Old 08-15-2003, 05:55 AM   #2
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
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Try summonig hordes of skeletons and other monsters to tie Sarevok down while you use your magics and enchanted arrows. If it's just Sarevok you need to fight, you won't need areaof effect spells.
Or you could risk great liver damage by quaffing every single potion you carry before attempting to beat Sarevok in close combat (I imagine Kagain is nearly immune to liver damage so he would be a good choice). Or try a combination, with Kagain and Montaron fighting, you summoning skeletons and healing, and the others firing their magics and missiles.
Perhaps your thieves could try backstabbing the man instead for extra points of damage.

The trick is keeping your party alive. If Sarevok goes after or seriously hurts one of your partymembers, get that one out of the fight and into the ER until (s)he's fully recovered. Don't worry too much about delivering a crippling blow, doing small amounts of damage will wear Sarevok down just as well.
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Old 08-15-2003, 06:48 AM   #3
InsaneBane
Baaz Draconian
 

Join Date: November 5, 2002
Location: Denmark
Age: 59
Posts: 724
Taken from:

http://www.the-spoiler.com/RPG/Inter...rs.gate.3.html

Quote:
Strategy on fighting Sarevok (from Dennis Matheson):

While in Baldur's Gate I stocked up on as many Monster Summoning II
scrolls and Potions of Explosions/Oils of Firey Burning as I could find.
Then, in the final battle with Sarevok I did the following.

I equipped my main character with Boots of Speed and gave him the
potions/oils and the Necklace of Missiles. He walked around the carving
on the floor until I could just see the corner of the podium that Sarevok
and his cronies are on. I then started tossing the potions and missiles
at the podium. I couldn't see any of them but they kept taking damage.
It took a *lot* of potions but eventually I killed Angelo, Tazok and
Semaj without them ever taking a single action against me. (Apparently
they just stood there wondering where the explosions were coming from
until they died.)

Then, I had Dynaheir cast Monster Summoning II where my main character
was then had him step forward until Saverok saw him. After the
conversation exchange, I had everyone attack Saverok while my main
character ran out of the way. The summoned monsters kept Sarevok busy.
The entire party kept attacking Sarevok with missiles except for Dynaheir
who kept summoning monsters. Sarevok died without a single member of my
party taking a single hit. I took zero damage in the entire final
battle!
Happy hunting [img]smile.gif[/img]

[img]graemlins/greenbounce.gif[/img]
Insane
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Old 08-15-2003, 10:11 AM   #4
Albromor
Mephistopheles
 

Join Date: June 13, 2001
Location: Northfield, NJ USA
Posts: 1,417
Yeah, I agree with what has been said so far.

a. Use all your buff potions.
b. Have everyone take a potion of speed. This is where these potions come in real handy.
c. If someone has a wand or spell of Monster Summoning by all means keep casting that as it will tie up Savarok, cast Summon Skeleton.
d. Pause, pause, pause. Drink those health potions.
e. As a cleric cast every spell you have that helps the party, i.e., bless, aid, etc., before battle.

By the way, Aelia, you are the first person I have read whose main character was a Cleric. How did you like playing this character class? What did you most enjoy about it? I loved Kagain's sayings, too bad (from my perspective) he was evil.
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Old 08-15-2003, 04:57 PM   #5
Aelia Jusa
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Join Date: August 23, 2001
Location: Brisbane, Australia
Age: 44
Posts: 4,867
Quote:
Originally posted by Albromor:

By the way, Aelia, you are the first person I have read whose main character was a Cleric. How did you like playing this character class? What did you most enjoy about it? I loved Kagain's sayings, too bad (from my perspective) he was evil.
Actually I didn't like it that much. I played cleric because I'd worked out my party of all people I'd never used before and we were missing a healer . I found it quite frustrating that I wasn't all that much help in battles except for healing and chucking a few bullets around - I suppose I could have tanked her with a mace or somesuch but clerics aren't really frontliners for me. I think I prefer a main character who is a go-getter and is in everything. A cleric was too passive. Let one of the other party members do the boring stuff! The real problem is all the 'slender passageways with traps' that there are in the game - firewine, ice island, maze to undercity, candlekeep and so on. I prefer to just send my two tanks and a thief up to deal with all that because of the sucky pathfinding - so my cleric didn't really get to participate too much in those areas.

LOL yeah I liked Kagain. I liked all my party - Skie is great! I can't understand people who don't like Skie and yet they just love Imoen

Okay thanks for the suggestions guys [img]smile.gif[/img] . I'm not sure about InsaneBane's though. Kill half the party without them being able to see us? *cough*cheese*cough* . And well, I'm really not a summoning type of gal! But I'll try
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Old 08-15-2003, 05:35 PM   #6
Albromor
Mephistopheles
 

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Location: Northfield, NJ USA
Posts: 1,417
Thanks for your insights on your experience with clerics. I think the problem with clerics and BG has more to do with the parameters of the game than with the class itself. If you look at clerics they can wear the very same armor as fighters, have the second best hit dice in the game, and have the second best "to hit" percentages as well. In many ways D&D originally designed clerics to be second line tanks as well as spell casters of the healing/protecting type. Unfortuantly many just see them as well protected healers. The problem is BG1 is heavily leaned towards fighters, i.e., tons of fighting and best weapons by far in both ability and quantity. I thought IWD utilized the cleric much, much better and from what I hear clerics in NWN do quite well.
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Old 08-15-2003, 07:35 PM   #7
andrewas
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Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
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Bear in mind that Sarevok is 90% resistant to elemental and missile damage. Missile weapon attackers would do better in melee or as healers or other support if they can, mages would do well to avoid elemental damage spells (flame arrow, fireball, lighting bolt and so on) in favour of pure magical damage (Magic Missile) spells or summoning spells. You can never have enough summons. Not even if you really work at it.
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Old 08-16-2003, 08:20 AM   #8
Melusine
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Actually, in response to the comments about playing clerics: I always play one, have gone through BG1, 2 and TOB and IWD 1 & 2 with a cleric.
Clerics may not be equal to fighters when it comes to frontline battles (DUH) but that's not really the point - if you want a tank, pick a fighter. If you want a great offensive class with a little something extra, use a cleric. In BG1, it was hard at times, but with the DSOTSC spells (and Holy Water bullets!) added, my cleric was pretty great. Entangle, Command and Animate Dead were the most useful spells, and later on Flamestrike. Being able to use the Wand of the Heavens also helped a lot!
In BG2, you can be a truly awesome foe as a cleric - I had a big percentage of the party kills there. You can use the heaviest armour types, shields and helmets. Often, my fighter type uses two-handed weapons like big swords and halberds, so I wouldn't "waste" him by making him use shields or blunt one-handed weapons, no matter how good they are. So the cleric is a good character to give those shields and weapons to.
De gustibus non disputandem est.
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Old 08-16-2003, 08:32 AM   #9
Xen
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I second Melusine`s post! Cleric are/can be awsome foe`s. Priest Of Talos(the onw who is Evil) is a good example. Just ask Butterfingers! And they have some really cool HLA`s in ToB.
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Old 08-16-2003, 05:40 PM   #10
Aelia Jusa
Iron Throne Cult
 
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Join Date: August 23, 2001
Location: Brisbane, Australia
Age: 44
Posts: 4,867
Quote:
Originally posted by Melusine:
Actually, in response to the comments about playing clerics: I always play one, have gone through BG1, 2 and TOB and IWD 1 & 2 with a cleric.
Clerics may not be equal to fighters when it comes to frontline battles (DUH) but that's not really the point - if you want a tank, pick a fighter. If you want a great offensive class with a little something extra, use a cleric. In BG1, it was hard at times, but with the DSOTSC spells (and Holy Water bullets!) added, my cleric was pretty great. Entangle, Command and Animate Dead were the most useful spells, and later on Flamestrike. Being able to use the Wand of the Heavens also helped a lot!
In BG2, you can be a truly awesome foe as a cleric - I had a big percentage of the party kills there. You can use the heaviest armour types, shields and helmets. Often, my fighter type uses two-handed weapons like big swords and halberds, so I wouldn't "waste" him by making him use shields or blunt one-handed weapons, no matter how good they are. So the cleric is a good character to give those shields and weapons to.
De gustibus non disputandem est.
Yep - I've played a cleric in BG2/ToB, plus used them in IWD and IWD2 and been very pleased with them. He cast a lot of good offensive spells, plus at high levels was a great tank since he had a lot of hp by then. Unfortunately IMHO in BG1 there aren't that many good spells that can sustain a cleric during a battle - as I said in another post, I'm not a big one for summoning so animate dead isn't in my repetoire, and you certainly don't get flamestrike . As the main character I like to be at least the equal most important member of the team, not necessarily the tank, but an offensive mage, or rogue who is crucial for traps and locks. The cleric just doesn't have that much to do.
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