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#1 |
Symbol of Cyric
![]() Join Date: May 24, 2001
Location: The Lands of Forever
Age: 40
Posts: 1,132
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Did I say handy-dandy in the topic line? Sorry, I'm from Minnesota
![]() Anyways, as I said, what is everyone planning to do with the toolset? Are you going to create a little mod that's just a tiny little adventure? Are you going to create involved campaigns for you to precide(sp?) over as DM? Are you going to create adventures for you and your friends? Are you actually going to create an entire world to travel in? Or are you going to leave it alone and adventure in other people's mods? Personally, I want to make an entire world and then come up with adventures as I go along as the DM. That way somebody is going to go "You're not doing what I think you're doing are you?" and then you say "What're you thinking?" and then they tell you and you do everything you possibly can to lead them off of that track and make them think something else and you actually make their worst fears come true (and you had no idea what those fears were until they told you ![]() ![]() Just wondering what everyone was thinking of doing. There are so many possibilities!!! -Jafin
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[img]\"http://publish.hometown.aol.com/wolviejon/myhomepage/new_sig_image.jpg?mtbrand=AOL_US\" alt=\" - \" /><br />Proprietor of the Boogre Bar<br />And this is Bob, Chief Mischief Preventer of the Boogre Bar <img border=\"0\" alt=\"[elf]\" title=\"\" src=\"graemlins/elf.gif\" /> |
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#2 |
Dracolisk
![]() Join Date: March 21, 2001
Location: Europe
Age: 40
Posts: 6,136
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Creating medium to large sized clan multi maps.
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#3 |
Red Dragon
![]() Join Date: December 5, 2001
Location: Auckland, New Zealand
Age: 39
Posts: 1,557
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Me and some friends are going to create a whole multiplayer world, and host it on our server, for public access. Should be cool. [img]smile.gif[/img]
[ 06-15-2002, 07:05 AM: Message edited by: Scholarcs ]
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#4 |
Welcomed New User
![]() Join Date: June 15, 2002
Location: Brookfield, WI
Age: 57
Posts: 1
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One of the first things I want to do with it (probably a trite idea but one I have been waiting for for years) is the Keep on the Borderlands. Also there is a local shop that has DOZENS of the old modules. Eventually I want to recreate as many of them as I can.
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#5 |
Zartan
![]() Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 52
Posts: 5,373
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I plan on translating some good old P&P adventures myself, starting with small modules and eventually creating a whole campaign. I already spend a good deal of time each week preparing as a P&P DM (2nd edition w/player options), NWN is sure to eat up some of that time!
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Support Local Music and Record Stores! Got Liberty? |
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#6 |
Manshoon
![]() Join Date: April 26, 2002
Location: USA, NJ
Age: 54
Posts: 153
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I think I'm going to try and make some connected modules. Start with the ones for new characters, then make the next for 4-6 level, then 7-9, and so on. I've been reading the World Builders guide and it makes the toolset seem even easier than I thought from using the beta.
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#7 |
Drow Warrior
![]() Join Date: January 8, 2002
Location: Dallas, Texas
Age: 47
Posts: 272
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Make some FR mods for download over Net.
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This is going to be a short trip... |
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#8 | |
Drow Warrior
![]() Join Date: October 15, 2001
Location: Cleveland, USA
Age: 39
Posts: 270
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Quote:
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Dark Age of Camelot Addict |
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#9 |
Guest
Posts: n/a
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The first thing I'll do when I get aorund to useing the world builder is to convert a lot of my PnP characters and their holdings into the Computer format, then Ill work on making quests to run people through with my old characters as NPC's.
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#10 | |
Welcomed New User
![]() Join Date: June 24, 2002
Location: Derry, NH
Age: 59
Posts: 3
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Quote:
How are you finding the World Builder's Guide? Is it worth the $20? More useful than the tutorials at the Vault? A copper common for your thoughts . . .
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World-builder, DM & Player |
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