03-13-2003, 11:22 AM | #1 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Despite the lack of feedback( or rather, no feedback) from the previous round... I trudged on and tweaked the AI Scripts. I have debugged the Archer script, and it should work properly now without stuttering or hestitation. It is still not complete, but it is functionable.
On a more uplifting note, I have completed a Paladin AI Script. It is melee oriented. Potions covered include in no particular order, Oil of Speed, Potion of Healing, Antidote, Marek's Potion of Antidote, Elixir of Health, Potion of ~~ Giant Strength, Potion of Defense, Potion of Regeneration, Potion of Agility, Potion of Strength, Potion of Fortitude, Potion of Invulnerability, Potion of Explosions, Oil of Fiery Burning and Potion of Firebreath. Wand of Magic Missile is covered. Innates abilities and Bhaalspawn Powers like Lay on Hands, Cure Light Wounds, Slow Poison and Draw Upon Holy Might are also handled. The Paladin script is suitable for any melee-oriented warrior. After I finish the Archer scipt, I intend to tackle the Cleric next. Both scripts can be downloaded here. Please try them out and tell me how it went. Bug reports, critism, suggestions, and any manner of relevant feedback will be HIGHLY appreciated. [img]smile.gif[/img] |
03-13-2003, 12:51 PM | #2 | |
Symbol of Cyric
Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 41
Posts: 1,101
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Quote:
This new paladin script sounds like something I can use, so I'll go download it. [img]smile.gif[/img] But how'd you script the wand? Does it work the same as item usage?
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03-14-2003, 02:44 AM | #3 | |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
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Quote:
ADD] Oh, but as with all level 1-3 spells, if the target has more than 40% Magic Resistance, or has Minor Globe of Invulnerability active, the wand will not be used. Neither will it be used on invisible targets. ADD ADD] Basically, I am trying to follow the rule of 60%. An attack must have at least a 60% chance of success before it is attempted. This applies very much so to save or else spells. If an enemy is more than 50% resistant to the element, skip and try something else. Healing Potions/Spells are not used unless every single healing point is used. So if Mr. Bleeding Gums has 50% HP, but his HP total( not HP left!) is only 12, he will not be healed. [ 03-14-2003, 02:59 AM: Message edited by: Dundee Slaytern ] |
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03-14-2003, 10:47 PM | #4 |
Manshoon
Join Date: September 25, 2002
Location: St. George, Utah
Age: 48
Posts: 166
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Dumb question alert:
What do you mean by an AI script?
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03-15-2003, 04:06 AM | #5 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
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You can assign an AI Script to a party member so that he/she will have a mind of his/her own. Think The Sims.
To assign an AI Script to a party member, go to his/her Character Screen( press R), select the Customise button, select Scripts. |
03-15-2003, 06:15 AM | #6 |
Zartan
Join Date: October 15, 2001
Location: Oslo, Norway
Age: 35
Posts: 5,367
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In addition to what Dundee said, AI = Artificial Intelligence. The name pretty much says it all.
ADD] Those sounds like some good scripts, Dundee. [img]smile.gif[/img] Good job. [img]graemlins/thumbsup.gif[/img] [ 03-15-2003, 06:16 AM: Message edited by: Sir Exxon ] |
03-15-2003, 11:43 PM | #7 |
Drow Priestess
Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
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Actually, I found both scripts to be quite well-written. [img]graemlins/awesomework.gif[/img] to Dundee Slaytern! They certainly give me some more ideas about what is possible.
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