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#1 |
Dungeon Master
![]() Join Date: June 28, 2001
Location: southeastern Michigan
Age: 70
Posts: 91
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What's the deal with that smuggler who accosts you when you re-enter the bridge sector to Baldur's Gate at the beginning of Chapter 7? I know he offers to smuggle you back into the city, but is he legit, or does he turn you in for a reward? And, if he's legit, is he available for this more than once, or not? And, if not, must your party subsequently sneak through the main gate, with everyone wearing a Ring of Invisibility or something? And what's the duration of the effect from those rings---the detail doesn't say. I want to do all the expansion areas before getting into Chapter 7 proper stuff.
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#2 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 45
Posts: 1,617
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The smuggler is the real deal.
I'd assume the invisibility ring is identical to the invisibility spell. i.e. 24 hours. Don't think it lasts that long if you rest though.
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Warning: Powergamer |
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#3 |
Dungeon Master
![]() Join Date: June 28, 2001
Location: southeastern Michigan
Age: 70
Posts: 91
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Thanks for the feedback. I got the sea charts for Mendas. Will be giving them to him and going to "werewolf island" in the next session.
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#4 | |
Zhentarim Guard
![]() Join Date: November 14, 2002
Location: England
Age: 38
Posts: 312
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Quote:
__________________
White wild magic graven in every rock, for the white gold wielder to unleash or control. The Chronicles of Thomas Covenant<br />\'Let no man be unworthy of the angel that watches over him.\' Steven Donaldson<br />Accept who you are.<br />Lord Paladin of the Most Noble Order of the Radiant Heart.<br />Walkthrough-online\'s new site<br />[url]\"http://forums.clankiller.com\" target=\"_blank\">http://forums.clankiller.com</a> |
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#5 |
Dungeon Master
![]() Join Date: June 28, 2001
Location: southeastern Michigan
Age: 70
Posts: 91
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Yes, from what I've read, it sounds like some serious fights there, but I AM prepared for it---even looking forward to it. Thanks for the word of caution, though. I'll pass it on to my party (smile).
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#6 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Here are the relevant pointers, taken from Chapter 13 of Volothamp's Comeuppance:
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#7 |
Dungeon Master
![]() Join Date: June 28, 2001
Location: southeastern Michigan
Age: 70
Posts: 91
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Thanks, Six. We've already done the Island of Ice deal for Shandalar---with all the hostile mages and traps, that was mighty slow going---no doubt, a taste of Durlag's Tower yet to come. Shandalar's lucky he stepped through a Dimension Door when we got back, or I would've killed him where he stood. Of course, what's in store for us would be a bigger worry if I wasn't making some use of the Editor. I've adorned all 6 of my party members with Wolfsbane Charms, for example, and have upgraded the 4 shield-users to Large Shields +2 and the 5 sword-users to Bastard Swords +1/+3 vs. shapeshifters. I might also mention that Khalid, Kivan, and Minsc are all now wearing Mithril Chain Mail +4, and that these 3 and my main character, half-elf, fighter/mage chick are all wearing Helms of Balduran. I'll do my best to keep my MC, Imoen, and Dynaheir out of extreme danger, but I half-expect to hear the werewolves crying "Foul" as I'm having them cut down. Poor babies. It's a shame they'll all wind up dead in our wake---if not for that, they could've filed a lucrative class-action lawsuit against me.
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#8 |
Dungeon Master
![]() Join Date: June 28, 2001
Location: southeastern Michigan
Age: 70
Posts: 91
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Correction: Turns out Imoen can't use bastard swords (though she's pretty good with a Long Sword +2), so I supplied her and Dynaheir with Silver Daggers to melee with, along with the weapon proficiency for these.
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#9 | |
Symbol of Cyric
![]() Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 42
Posts: 1,101
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Quote:
. . . . . (So if you don't have the xpac, don't worry too much.) . . . . . I realize that it's none of my business telling you how to play your game, but now I have a copy of TotSC and I'm taking my original BG party through it, and all this cheating is unnecessary. Casting remove fear, bless, chant, haste, protection from evil, and draw upon holy might before every big battle on Mendas' island is really all I need to do. Fire helps get the job done, and a touch of stink cloud in the first major boss fight was a pleasant plus. I find it delightful that TotSC is much more challenging than BG. 2 Sarevok reloads, yawn. Took me that many to figure out what to do on the first shipwreck level, and another 2 reloads to implement the strategy properly. Dynaheir has this odd habit of tanking at the wrong moments... (And how many of y'all thought the old guy in the cabin was up to no good?)
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#10 | |
Zhentarim Guard
![]() Join Date: November 14, 2002
Location: England
Age: 38
Posts: 312
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[quote]Originally posted by Pirengle the BNM:
Quote:
__________________
White wild magic graven in every rock, for the white gold wielder to unleash or control. The Chronicles of Thomas Covenant<br />\'Let no man be unworthy of the angel that watches over him.\' Steven Donaldson<br />Accept who you are.<br />Lord Paladin of the Most Noble Order of the Radiant Heart.<br />Walkthrough-online\'s new site<br />[url]\"http://forums.clankiller.com\" target=\"_blank\">http://forums.clankiller.com</a> |
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Thread | Thread Starter | Forum | Replies | Last Post |
Imperial quest: bust the smuggler | Oruboris | Miscellaneous Games (RPG or not) | 1 | 08-24-2003 04:44 AM |
smuggler? | Gary Larson | Miscellaneous Games (RPG or not) | 2 | 05-16-2002 08:22 PM |