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#1 |
Elite Waterdeep Guard
![]() Join Date: April 4, 2001
Posts: 11
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Well, I thought this was funny...
On the dock of Brimloch, I noticed that my poor Lizzord barbarian was sweating profusely. So we rummage around his bag and find he's carrying 50! knife +1s. They're 5 POUNDS EACH! He's strong, but cripes, not that strong. Well, we sat him down, mopped his brow, divied up the goods, made him drop most of them, and the big dope kept picking them right up automatically everytime he passed them on the narrow dock. He just loves a good, sharp knife I guess. We went through these shenanigans two or three times before we got smart enough to just sell them, and at a good price too. Lizzords, gotta love em'. |
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#2 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: March 29, 2001
Location: Montréal, Canada
Age: 50
Posts: 1,763
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Hehehe, that would be typical... I guess it's true, barbarians are dumm !
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#3 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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LOL!!!!!
Too funny, treehut!! So easy not to realize just how much you are carrying on the items that can be stacked! Better keep an eye on your Lizzord so he doesn't do it again! Wyv |
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#4 |
Dungeon Master
![]() Join Date: April 28, 2001
Location: Australia
Posts: 56
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I had a similar problem with my Ranger, only she was intent on picking up arrows and healing potions. I mean, one arrow doesn't weigh very much, but 273 do! And they're worth peanuts! At least the healing potions are worth a few $. It was then I realised the disadvantages of the active character picking up any stackable items already in his/her inventory when the party walks over them, so I manage it much more closely now. I bought her some arrows from the Dojo, so she leaves the ordinary ones alone, now.
[This message has been edited by Fantaghiro (edited 05-20-2001).] |
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#5 |
Drizzt Do'Urden
![]() Join Date: March 3, 2001
Location: Columbus, Ohio USA
Posts: 650
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#6 |
Dungeon Master
![]() Join Date: March 1, 2001
Location: BC
Posts: 96
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One plus to the auto pick up of stackable items is that you can use this so that you do not have to ID items. If you keep, a one of each, of the more common items in youre infantry like bloodlust, cure poison, heal/great heal, knives and arows (items that are ID'd that is so you know what they are) then when you auto pick up the same items they are added to your existing, and ID'd for you. This can be very usefull early in the game before you get the ID skill.
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