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#1 |
Elite Waterdeep Guard
![]() Join Date: May 13, 2001
Location: West Lafayette, IN, USA
Posts: 35
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I seem to post at wierd times so hopefully this won't get pushed too far down before people see it.
Some people have expressed some interest in maybe making a "mod" of some sort for W&W. I have some basic ability in this area and would definately need some help. Anybody with basic mod-making or hex-editing experience please post so we can see if we can get enough people to make a go at it. Realize that we'd need a small group of people who'd be willing to put some time in with the beta-testing, figuring out all of the locations of the data, etc. Sometimes it's kind of boring but the end result is usually worth it. Also if anyone knows the publisher or programmers enough that we could e-mail them for some advice, please post. That would be the best place to start. Another topic that is post-worthy is, what would you like to see in a mod? Realize that we are NOT talking sequel here, but rather a tweaking of the existing game to improve it. At this point we don't even know what, if anything, we can modify so we are open to speculation/desire. Personally I'd like to adjust: monster stats character classes/new classes character races/new races items maybe some changes or additions to the map gold drop rates, so that you could play without exploting any gold tricks timing of ranged weapons to make them more viable ------------------ (This space intentionally left blank) |
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#2 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Mort -
Glad to see you started up this thread! I'll keep it on Page 1 and near the top for a while to give posters a chance to notice it! As for tweeking that I would like to see - better use of all the weapon types. This game is so sword/staff/dagger oriented. I'll think of some other things too (such as decreasing the rusty swords - lol!) Wyv |
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#3 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: March 29, 2001
Location: Montréal, Canada
Age: 50
Posts: 1,763
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***********Spoiler Ahead******************
Mort. I don't know anything about programming. One thing for sure that would be required is a way for the game to modify ending options depending on characters actions throught the game. In other words, an action-reaction kinda thing. For exemple, an Assassin that goes and destroys the Dragon, the Stout King etc, should be labeled as a bad guy and therefore, when the end approaches, should be forced to join with the bad guys. Well, I don't know if it can be done. Like I said, I don't know anything about programming. Whatever you come up with I'm sure will be a worthwhile addition to the game. |
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#4 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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I'd love to see an add-on pack, actually...one in which the sacred oath DOES matter! However, since most of us give up the Mavin, would it count?
![]() -Sazerac |
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#5 |
Elite Waterdeep Guard
![]() Join Date: May 13, 2001
Location: West Lafayette, IN, USA
Posts: 35
|
Bump....
Not much activity here so I may have to press on (very slowly) by myself. I want to play through the game fully several times before I start messing with things. It's really easy to unbalance something but hard to balance it...all of our "complaints" aside, designing a good game is no so easy. Anyone interested in mod-making/hex-editing, please post. Also post if you know any of the programmers/designers. I'd like to start at least by assembling a table of the hex values for the various items (and anything else people can come up with), starting with "D6ITEM.DAT". Same thing for the Character data in "game01.sav", etc. To this point all of my hex-editing has been anecdotal (and mainly for gold, which is the standard big-endian hex number. (wonder if that name is a holdover from the days when the game was known as Deep 6?) ------------------ (This space intentionally left blank) |
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#6 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
|
Mortification, you may be better served by talking to alz (short for Alzagor). He was one of the designers on the HPI team, even though he's no longer with them. He still checks the forum from time to time. I'll see if I can find his e-mail for you.
-Sazerac |
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#7 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
|
Mortification: here is Alzagor's e-mail address:
alz_email@yahoo.com At best, he could give you some pointers. I don't know his real name, but he'll go by "Alz" or "Alzagor". Hope this helps. -Sazerac |
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#8 |
Elite Waterdeep Guard
![]() Join Date: May 13, 2001
Location: West Lafayette, IN, USA
Posts: 35
|
Sazerac,
Thanks for the info! I'll check it out. ------------------ (This space intentionally left blank) |
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#9 | |
Guest
Posts: n/a
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Quote:
I'm no expert programmer, so I can't do that, but I CAN do graphics, textures, 3D Modeling and using editors.. ![]() Ziroc Ironworks Webmaster |
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#10 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: March 29, 2001
Location: Montréal, Canada
Age: 50
Posts: 1,763
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Ziroc, from all of us playing this great game a big thanks (both for your help and for the forum).
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