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#1 |
Elite Waterdeep Guard
![]() Join Date: April 4, 2001
Posts: 11
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Out of curiousity, have others noted this problem? inside Skull Island Castle? I put crates on the end of the "see-saw" bridge to weigh it down and to keep it from dumping my party in the pool. My party (light, lithe rattling) crossed it before starting any of the underwater tunnel paths. I crossed the bridge and flipped the winglatch to "lock" the bridge, and opened up the chests in the room. From that point on, when I jumped into the underwater tunnels, my game would freeze after about every five minutes, despite which underwater tunnel I entered.
Luckily, I had a saved game and was able to restore it, but I wonder if it was just my computer acting up on that particular day or whether the game didn't like my party performing tasks out of sequence. What do you think? Despite all, great game and great forum! |
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#2 |
Drizzt Do'Urden
![]() Join Date: February 27, 2001
Location: Kansas City
Posts: 613
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I once jumped across that bridge and "latched" it up, and then proceeded to do the water channels. The game worked fine for me - no slowdowns or lockups.
Rick |
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#3 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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Same here, treehut...sounds like a random glitch.
![]() -Sazerac |
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