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#1 |
Elite Waterdeep Guard
![]() Join Date: August 31, 2002
Location: Zemst - Flanders - Belgium
Age: 42
Posts: 30
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I'm in Gullykin now, and I've just entered the dungeons beneath it. Now I don't now what other people think, but I believe these dungeons are terribly boring. They're too narrow, that's the main reason. Therefore:
Does anybody know if there are important things in these dungeons that I should do, e.g. magic items, quests with high experience gain, something that's a little bit of fun,... ?
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L\'histoire est une putain qui couche avec le vainqueur.<br /><br />War is the father of all things.<br /><br />Ridentes vera dicemus. <br /><br />Ceterum censeo Americam delendam esse! ![]() |
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#2 |
Zhentarim Guard
![]() Join Date: October 10, 2001
Location: Braunschweig, Germany
Posts: 335
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I normally leave out the firewine dungeon. IIRC, there are one or 2 mages and/or ogre mages, a few undead and hundreds of kobold commandos, which are the real tough enemy in this dungeon. The commandos respawn, give almost no xp and are quite effective in killing especially the weaker party members.
There are no important magic items in the dungeon, at least none, which are needed for completing the game or which make it easier. The fire arrows can be bought in every good shop and at the end of the game, I normally have more gold than I can spend. Chris |
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#3 |
Bastet - Egyptian Cat Goddess
![]() Join Date: September 5, 2001
Location: Calgary, AB
Age: 50
Posts: 3,491
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The only thing important about them is to kill the Ogre mage to complete the quest well maybe the other mage for good measure to complete the quest. I usually kill both of them and go back to talk to the halfling in the village tio get my experiance. No need to run around all those narrow corridors.
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#4 |
Red Wizard of Thay
![]() Join Date: May 24, 2002
Location: East Coast, Singapore
Age: 42
Posts: 890
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Bloody....kobolds. *pounds desk*
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#5 |
Drow Warrior
![]() Join Date: September 2, 2001
Location: NYC
Age: 58
Posts: 267
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You don't have to take your whole party with you. My first time through, I almost threw my computer out the window. Just take a tank with anti-arrow equipment, your thief (those lightning bolts bouncing back and forth can be deadly), and maybe your archer. If it's early in the game, those arrows can be valuable.
SPOILER- . . . . . . . . . If you have an early version of the game, one of the ghoasts can be PP for a Long Bow of Marksmanship (in addition to the one in the bandit camp). A very nifty item indeed. Also, they don't turn hostile if you fail your PP.
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\"Here once was light, that the Valar begrudged to Middle-earth, but now dark levels all. Shall we mourn here deedless forever, a shadow-folk, mist haunting, dripping vain tears in the thankless sea?\"<br />Feanor at Tirion upon Tuna, Of the Flight of the Noldor, The Silmarillion |
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#6 |
The Magister
![]() Join Date: August 3, 2002
Location: home
Age: 38
Posts: 127
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Well, actually, all the doors leading to the Firewine Ruins are the dorrs that requie you to bring your entire party with you. And the only perhaps reasonable treasure is a magical girdle.
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One thought becomes dominant over all...<br />DEMOGORGON IS FREE. DEATH MY SCEPTER AND PAIN MY CROWN. THE PRINCE OF DEMONS WILL LOOSE SWEET DESTRUCTION! |
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#7 |
Manshoon
![]() Join Date: June 1, 2001
Location: Land of Hymdale
Posts: 238
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The main reason to go there is the items you get in the battle with the ogre mage and his cohorts and the fact that you can severely stock up on arrows of fire while you're in there...
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\"Beware fool that you put too much stock in the power of the spoken word, lest the unspoken one trample you from behind.\"<BR>Kormar |
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