10-07-2003, 03:46 AM | #1 |
Dungeon Master
Join Date: January 9, 2003
Location: Oregon
Age: 39
Posts: 67
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okay in the ice palace, i've complete wiped the place out yet i cannot find the third preistess. I've banished the thingymabob in the alter, and have complished several levels in the battle squares, is the something simple that I am missing or did i mess something up?
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~The early bird may get the worm, but the second mouse gets the cheese.~<br /> <img border=\"0\" alt=\"[monster13]\" title=\"\" src=\"graemlins/monster13.gif\" /> |
10-07-2003, 05:13 AM | #2 |
Dungeon Master
Join Date: February 11, 2003
Location: Jersey, Channel Islands - UK
Age: 38
Posts: 69
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k, well its a while since i playd that bit... nyway here goes...
*spoiler* * * * * * * as far as i can remember, the third priestess is in one of the middle rooms in the north of the level with the battle square in. you may need a key to get in or you may need to use the painting teleport thing
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Morganis Szalazar III; Meet me if you dare! |
10-07-2003, 09:25 AM | #3 |
Quintesson
Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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Byrd, have you been to the treasure room yet? You may need to enter the treasure room first before you can encounter Oria. (Don't fully remember.)
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10-07-2003, 11:13 AM | #4 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
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You have to win one game of Battlesquares to get the key to Oria's bedroom (I think that's her name). Then you can get in there and take her on. But she's tricky, so be prepared.
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10-07-2003, 12:15 PM | #5 |
Drow Warrior
Join Date: January 3, 2003
Location: Connecticut
Age: 50
Posts: 264
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This is where I'm stuck too!!! What do you mean by win one of the battle squares? Do I have to win a particular rank or something? Oh and what the heck do I do with all of those people stuck behind the glass? I think they are Talisman Henchmen. Should I kill them or what?
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10-07-2003, 03:19 PM | #6 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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If you talked to the mage (forget his name) he will explain that Oria has been using the "battle squares" room for various purposes. He should have provided you with details on how to get the key. Check your journal it may provide some details.
The guys behind the glass can be freed by breaking the mirrors in that room. Be warned however - they are NOT happy at having been trapped and will think that YOU are responsible. They are one of the toughest fights in the game - so be prepared!!!!
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10-07-2003, 11:19 PM | #7 |
Dungeon Master
Join Date: January 9, 2003
Location: Oregon
Age: 39
Posts: 67
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Thanks I feel really stupid because i had the key the whole time and didn't try the door again.
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~The early bird may get the worm, but the second mouse gets the cheese.~<br /> <img border=\"0\" alt=\"[monster13]\" title=\"\" src=\"graemlins/monster13.gif\" /> |
10-09-2003, 11:32 AM | #8 | |
The Magister
Join Date: April 8, 2002
Location: Here in England
Age: 36
Posts: 102
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Quote:
I think the hardest fight was actually the courtyard fight in the horde fortress. But that is somewhat OT, so I feel honour-bound to add something constructive... um... Yeah, you get the key by doing a level of battle squares. Most likely this would be the 1st level 1st rank. But if you feel odd, I suppose it would work by doing another combination.
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10-10-2003, 01:58 AM | #9 |
Dungeon Master
Join Date: January 9, 2003
Location: Oregon
Age: 39
Posts: 67
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nay, the hardest fight was the one at the giant mouth thingy and the driders, and the drider egg sacs. at least thats what the fly told me.
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~The early bird may get the worm, but the second mouse gets the cheese.~<br /> <img border=\"0\" alt=\"[monster13]\" title=\"\" src=\"graemlins/monster13.gif\" /> |
10-10-2003, 11:35 AM | #10 | |
Quintesson
Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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Quote:
I enjoy the battle against the masses of driders. It's a good challenge. Using a bunch of summons makes the battle easier. It's also a good idea to keep your party in a good defensive formation, so that you don't get overrun or flanked. |
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