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#1 |
Elite Waterdeep Guard
![]() Join Date: January 8, 2002
Location: Rio de Janeiro, Brazil
Posts: 45
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Hi
I want to create a SNIPER at IWD 2. I am willing to accept your recipes for a deadly sniper with BOW !! Which is better a ROGUE or a RANGER ? Which FEATS / or Skills should I place on the class.... All ideas are welcome Ed
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Wealth is not compared to power. |
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#2 |
Ra
![]() Join Date: August 14, 2001
Location: Copenhagen, Denmark
Age: 53
Posts: 2,326
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Fighter
![]() Weapon specilization in bow otherwise I'd say Ranger as they have better attackbonus.
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Life is a laugh <img border=\"0\" alt=\"[biglaugh]\" title=\"\" src=\"graemlins/biglaugh.gif\" /> - and DEATH is the final joke <img border=\"0\" alt=\"[hehe]\" title=\"\" src=\"graemlins/hehe.gif\" /> |
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#3 |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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For the absolutely purest sniper, probably a pure fighter, simply to get the most feats.
However, perhaps the better, more flexible version might be a Ranger X/Fighter 4. Taking the "fighter 4" will let you get 3 points in bow and a few extra feats, while taking the rest of your levels in Ranger will let you take lots of stealthy skills. Another sniper built is the ranger/rogue. You can do the R/R at 50/50 or even as low (in rogue) as rogue 6/ranger X. Some say that you can even take fewer rogue levels. Regardless, a near 50/50 ranger/rogue is a really potent character. It's a rogue with more combat skills without having to sacrifice skills. The trick is to take the open locks & disable device skills when you take a rogue level and to take the stealthy skills when you take a ranger level. It also helps to have a 14 INT to get a good number of skill points at each level. Don't forget Wildnerness Lore and Search. In my last party (of 6), I had both a Ranger X/Ftr 4 and a ranger/rogue. These 2 formed a nasty scouting and stealth assault team. Sniper Char Builds: First off, start with a max'd out DEX. After that, it depends on race and class selection and personal choice. It also depends on just how much melee combat you expect to be in. Ranger/Rogue: STR: as much as you can take with the remaining points Max DEX, CON: moderate: 14 or 16 INT 14 for lots of skill points WIS: try to keep it at 10 CHA: who cares pure Ranger or Ranger X/Fighter 4 STR: as much as you can take with the remaining points; if you're going to use weapon finesse/dual wield, a slightly lower STR can work; if you're going with heavier weapons, you may want a slighter higher STR. DEX: maxed out CON: at least 14 or 16 INT: 12 is probably enough to get enough skill points per level WIS: depends on how much you care about ranger spell casting. Try to have at least 10, just for the average Will saving roll. CHA: who cares pure Fighter: Similar to Ranger, except that the need for INT and WIS is lower. Skills: Depends on the build. If you try a ranger or rogue MC, the stealth skills (Hide and Moce Silently) are good skills for a sniper. Feats: (In no particular order) 3 points in Bow (if possible), 2 otherwise Rapid Shot!!! Dash (if you really are a sniper, you want to be able to be able to run and shoot, run and shoot, etc.) IMHO, the choice of feats beyond this are not terribly relevant towards building an archer. I'm not saying that there are not any other good feats. Just that feat points in Bow, rapid shot, and Dash are IMHO the most useful Sniper feats. Choice of melee weapon? Whatever you want. Arguably, as an archer, you'll have a very high DEX and a low to moderate STR (and possibly with at least 1 level of Ranger) weapon finesse and dual-wielding is a good option. In my last party, my ranger/rogue's melee weapons were a pair of short swords, while my ranger X/fighter 4 prefered a polearm (usually a spear). Precise Shot? I'm not impressed with this feat. If I'm forced (or choose to go) into melee, I just switch to a melee weapon. Armor: If you're going with a stealthy, high DEX archer, you're probably going to want light armor. If you're going with a pure fighter type of Archer, heavy armor may work for you. |
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#4 |
Symbol of Cyric
![]() Join Date: August 17, 2001
Location: Waterdeep
Age: 44
Posts: 1,222
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Rogue/Fighter/Ranger is the best option for a sniper
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I can feel the touch of wind on my face. Strong wind was slapping my face. I can feel the ground shake. The sky roars with vengeance and fury. From the shadows, I heard the Archmage's words:"İbne Fenner!" And then..I can't remember the rest.. |
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#5 | |
Elite Waterdeep Guard
![]() Join Date: January 8, 2002
Location: Rio de Janeiro, Brazil
Posts: 45
|
Quote:
Happy Holidays Ed A pity that magic arrows are so expensive in IWD2
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Wealth is not compared to power. |
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#6 |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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That's why the Everlast Arrow is so useful! Unless you intend to use cheats to have a bottomless pile of gold, the Everlast arrow is great! The same goes for all of the returning ammo.
It's a shame that there's no returning crossbow bolt. ![]() |
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#7 |
Drizzt Do'Urden
![]() Join Date: October 11, 2002
Location: Malaysia
Age: 36
Posts: 638
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Or returning sling bullet...
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[img]\"http://groups.msn.com/_Secure/0RwARAyMWqyivmPQQNWY0hVVRv3oUvlvq5uMcEd3!RZut55dm8 emNqpdvpE7IkB0Cpa1ykaC4MbaPQTDKfXyfz!1y5xDqyJez01d EkyCZjmc/Callum.gif\" alt=\" - \" /><br />Puff the magic dragon! |
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#8 | |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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Quote:
00BULL86 Returning Flame Bullet +1 STATISTICS: Damage: 1d4 +1 Attack Bonus: +1 Enchantment: +1 Damage Type: Missile (bludgeoning) Special: Returning: Returns to user Flame: 50% chance +1d6 Weight: 0 lb. Launcher: Sling |
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