Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 11-12-2002, 07:49 AM   #1
jackal2513
Elite Waterdeep Guard
 

Join Date: November 4, 2002
Location: london
Age: 55
Posts: 30
Okay, dont want anyone to spoil thiongs and tell me exact details but i need to start investing weapon proficiency feats into my characters. Are there good magical weapons for all weapon types ? ANy i wouldnt want to miss out on ? (forget the palladin sword though - i dont have a palladin.. period)

I am planning on giving my 4 melee charachters teh following:

Barbarian: Longswords + ?
Dwarf: Axes + crossbows
fighter: bows + great swords
cleric: maces + slings ?

i was thinking about flails or bastard swords ? any good ones in the game ?
jackal2513 is offline   Reply With Quote
Old 11-12-2002, 08:06 AM   #2
Callum Kerr
Drizzt Do'Urden
 

Join Date: October 11, 2002
Location: Malaysia
Age: 36
Posts: 638
I think there is a good bastard sword somewhere (I am a great fan of a bastard sword in each hand)... I read it in earlier threads... I don't use flails so I wouldn't know about that... for maces, I have yet to find a better mace than Belib's Everlasting torch (except for a particular fire orientated area)... basically I think that the weapon choices are really up to what you prefer from a role-playing view.
__________________
[img]\"http://groups.msn.com/_Secure/0RwARAyMWqyivmPQQNWY0hVVRv3oUvlvq5uMcEd3!RZut55dm8 emNqpdvpE7IkB0Cpa1ykaC4MbaPQTDKfXyfz!1y5xDqyJez01d EkyCZjmc/Callum.gif\" alt=\" - \" /><br />Puff the magic dragon!
Callum Kerr is offline   Reply With Quote
Old 11-12-2002, 09:23 AM   #3
Luvian
Ironworks Moderator
 

Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
My fighter was using a bastard sword in each hands too. He had some nice weapons.

[ 11-12-2002, 04:56 PM: Message edited by: Luvian ]
__________________
Once upon a time in Canada...
Luvian is offline   Reply With Quote
Old 11-12-2002, 12:19 PM   #4
Madrigal Five
Dungeon Master
 

Join Date: October 19, 2002
Location: Hell (cool movie)
Age: 50
Posts: 59
The game designers tried to give equal representation to all weapon types in the game. Heck, there are even some cool DARTS you can pick up. (Although why a mage would go through the trouble of enchanting a non-reusable dart is beyond me).

Personally speaking, the abundance and sheer variety of all the magical weapons in the game made me wish my characters had 4 hands and not just 2.
Madrigal Five is offline   Reply With Quote
Old 11-12-2002, 12:19 PM   #5
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
There are some decent weapons in normal mode. They go up to +4 (these available in chapter 5). There are also quite a few that have special abilities. I don't recall anything outstanding for flails offhand. But swords, axes, maces...yeah, you should find some good stuff.

Personally, I prefer my fighters to equip regular bows, rather than crossbows, so as to use the rapid shot feat. Rapid shot does not, alas, works with xbows. It does work with all other missile-type weapons.

Nightowl2
Nightowl2 is offline   Reply With Quote
Old 11-12-2002, 12:23 PM   #6
Jack of Speed
Manshoon
 

Join Date: October 3, 2002
Location: Washington State, USA
Age: 46
Posts: 246
If you have a lawful good fighter put ONE level of Paladin in him to get the Holy Avenger. Its a +5 Longsword.

And in the Hand there are a FEW +5 2-handed swords at the end of them game. "The Sword of the Souless"
__________________
\"You better move now little darlin\' or you\'ll be <br />trading fours with the Jack of Speed\" -Steely Dan
Jack of Speed is offline   Reply With Quote
Old 11-12-2002, 01:48 PM   #7
Guinness
The Magister
 

Join Date: September 27, 2002
Location: Earth (most of the time)
Age: 52
Posts: 132
Quote:
Originally posted by Luvian:
My fighter was using a bastars sword in each hands too. He had some nice weapons.
Don't you suffer penalties for using hv weapons in your offhand?
__________________
Absolute Power without Absolute Control is Absolutely USELESS
Guinness is offline   Reply With Quote
Old 11-12-2002, 03:20 PM   #8
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
Posts: 912
One thing to think about with weapons is that you may want to have a blunt one planned for monsters that are immune to slashing/piercing damage. Slings are great for ranged combat, hammers/maces/flails/etc are great in melee as bludgeoning backups. And there's no shortage of magic ones.
__________________
There\'s one dwarf left in Moria that still draws breath!
Gimli is offline   Reply With Quote
Old 11-14-2002, 12:20 PM   #9
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
There are better mace/clubs than Belib's Everlasting torch out there. In particular, there the one that you can get from winning one of the ranks in the battle squares. (intentionally leaving out details).

There are also some really good polearms (i.e. spears and halbreds).

Never forget that all 2 handed weapons get a 50% STR damage bonus.
Magness is offline   Reply With Quote
Old 11-15-2002, 11:55 PM   #10
Sr. Paladin Richek
Banned User
 

Join Date: October 11, 2002
Location: Maryland
Age: 41
Posts: 41
I think the game would be SO much better if there were 2-h hammers. I mean, crystal golems would cower in the wake of a +4 2-h warhammer. Seems a bit unweildy though. Has anyone ever noticed all those holes in like battleaxes +3 and +4, the dwarves must have discovered the hole-puncher in 1012DR.
Sr. Paladin Richek is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Magic resistance against weapons that give magic damage Harkoliar NWN Mod: Escape from Undermountain 14 08-01-2006 06:41 PM
Magic weapons Aelia Jusa Miscellaneous Games (RPG or not) 9 03-15-2003 10:47 AM
magic weapons Lanis Neverwinter Nights 1 & 2 Also SoU & HotU Forum 2 09-18-2002 05:19 PM
Must be magic (al weapons) Barb Baldurs Gate II Archives 2 10-30-2001 07:45 AM
Know any good cheat sites for magic weapons? Jolly Pirate Baldurs Gate II Archives 3 10-25-2001 10:21 PM


All times are GMT -4. The time now is 06:28 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved