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Old 10-26-2002, 05:09 PM   #1
Zoltan
Symbol of Cyric
 

Join Date: August 17, 2001
Location: Waterdeep
Age: 43
Posts: 1,222
enchantment focus? evo focus?
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I can feel the touch of wind on my face. Strong wind was slapping my face. I can feel the ground shake. The sky roars with vengeance and fury. From the shadows, I heard the Archmage's words:"İbne Fenner!" And then..I can't remember the rest..
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Old 10-26-2002, 05:17 PM   #2
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
Posts: 912
Depends on the type of Cleric - although I think in general, a SF/GSF in Necromancy can definitely come in handy. SF/GSF in evocation is nice for Clerics of Talos and Lathander too. Talos Clerics should take Scion of Storms, Lathander's should take Spirit of Flame.

Lightning Reflexes isn't bad for them as that's their weakest save type. Subvocal casting is nice; combat casting is useful too if you use them in a way where they get exposed to melee alot.
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Old 10-26-2002, 05:45 PM   #3
Magness
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Join Date: January 7, 2001
Location: Manchester, NH, USA
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Combat casting (+4 Concentration rolls while casting) tops the list. Discipline (+1 Will saves, +2 Concentration rolls) is another good one. When you're the party medic you never want to have that Heal spell interupted when one of your tanks is nearly dead!

Don't bother with Extra or Improved Turning. Turn Undead is a little used ability in IWD2. By the time you come to an area where there's lots of undead, you're plenty powerful enough to deal with them without extra or improved turning.

Spirit of Flame or Scion of Storms might be useful, but you need 10 points in spellcraft before you can select these. I've never bothered having my cherics put even 1 point into spellcraft, let alone 10.

Sub-vocal Casting. Can't hurt.

Beyond these, I tend to go for weapon or combat feats.
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Old 10-26-2002, 08:13 PM   #4
Zoltan
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Join Date: August 17, 2001
Location: Waterdeep
Age: 43
Posts: 1,222
improved intiate is useless. +1 intiative roll bonus is NOTHING
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I can feel the touch of wind on my face. Strong wind was slapping my face. I can feel the ground shake. The sky roars with vengeance and fury. From the shadows, I heard the Archmage's words:"İbne Fenner!" And then..I can't remember the rest..
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Old 10-27-2002, 04:36 AM   #5
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
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Yeah it depends on the Cleric in terms of going for Scion of Storms or Spirit of Flame. I have a Human cleric of Talos, just needed a 10 Int to get 2 skill points per level. So I took Concentration and Spellcraft (the latter just to 10). Now I'm splitting the skill points between Conc. and Diplomacy since some of the Talosian dialogue options are cool. Scion of Storms and the Talos domain spells makes him pack quite the offensive casting punch [img]smile.gif[/img] I have a 5 member group so I wanted my Cleric to be able to heal and dish out some damage (he's also a very good backup tank).
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Old 10-27-2002, 05:09 AM   #6
Jack of Speed
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Join Date: October 3, 2002
Location: Washington State, USA
Age: 45
Posts: 246
Great thing about a "Human Cleric" is you only need 3 intelligence to get 2 skill points... I have a VERY stupid/usefull cleric with only three intelligence. Im sure that if DnD3ER were true to life he would be running into trees and drooling on himself but as far as I can see there is NO downside to lowering your intelligence. I have noticed that character with REALLY low charisma get affected by Fear and Panic a lot more though.
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Old 10-27-2002, 07:51 AM   #7
Nydlari
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Join Date: November 23, 2001
Location: Fredericksburg, VA
Age: 50
Posts: 181
Quote:
Originally posted by Jack of Speed:
Great thing about a "Human Cleric" is you only need 3 intelligence to get 2 skill points... I have a VERY stupid/usefull cleric with only three intelligence. Im sure that if DnD3ER were true to life he would be running into trees and drooling on himself but as far as I can see there is NO downside to lowering your intelligence. I have noticed that character with REALLY low charisma get affected by Fear and Panic a lot more though.
Um, I'm being jipped then. My stupid humans are only get 1 skill point a level. Is this a pre-patch thing?
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Old 10-27-2002, 08:23 AM   #8
Gimli
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Join Date: January 12, 2002
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"Great thing about a "Human Cleric" is you only need 3 intelligence to get 2 skill points... I have a VERY stupid/usefull cleric with only three intelligence. Im sure that if DnD3ER were true to life he would be running into trees and drooling on himself but as far as I can see there is NO downside to lowering your intelligence. I have noticed that character with REALLY low charisma get affected by Fear and Panic a lot more though."

Very interesting - I know the minimun # of skill points you can get is 1 per level, even with a 1 Int. I will have to try going lower with a Human and see if I get 2. I have a Monk in mind who I want to get 2 skill points per level but don't want to spend on Int with. Also that Cha and fear thing is interesting, I will have to give that anti-fear collar to said Monk (who will also be coyote ugly).
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Old 10-27-2002, 10:49 AM   #9
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
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The rule for all humans, regardless of class, is they get one extra skill point per level. This may be being added in after the deduction for low int, because the rules state however stupid the char is, they always get at least 1 point at level up time. So a human may get 2 points, even for being an idiot.

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