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#1 |
Elite Waterdeep Guard
![]() Join Date: October 3, 2002
Location: Poland
Age: 48
Posts: 18
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hello
my problem is plain simple I equip my she-barb with two bastard swords and she NEVER hit with both weapons in one attack its either the left one or the right one WHY !?!? she's got +25 and +24 to attack (left right hand) she's got ambideterity and two weapon fighting features fighting with one sword in left or right hand works just fine anyone has a clue what i am doing wrong? kondrix |
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#2 |
Manshoon
![]() Join Date: October 11, 2001
Location: The Shire
Age: 47
Posts: 180
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well
1st) even with those to skills u penalty is 4 (maybe even more - don't know it by heart) bastard swords require their own feat - do u have spent at least a point in it if not u are at -8 (minimum)!!
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no i\'m not a multiple class character<br /><br />i\'m just schizophrenic |
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#3 |
Elite Waterdeep Guard
![]() Join Date: October 3, 2002
Location: Poland
Age: 48
Posts: 18
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please read the letter you answer to before posting an answer
i wrote i have high to hit(+24 and +25), hitting is not a problem and i do have bastard specialization kondrix |
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#4 |
Elite Waterdeep Guard
![]() Join Date: September 15, 2002
Location: Czech republic
Age: 44
Posts: 27
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Hmm.. I'm not sure what you mean by in one attack. If you dual-wield two bastard swords
you'll get a -4 penalty to all attack bonuses with all applicable feats i believe. (unless a bastard sword is a small weapon for you which would get you -2). On the other hand you get one (two with the improved two weapon fighting feat (not sure if it's implemented in IWDII)) extra attack at you highest attack bonus with the off hand weapon. Example: let's say you have a level 15 barbarian with the two weapon fighting and ambidex feats a 24(+7) strength and wielding a bastard sword +3 in his right hand and a bastard sword +2 in her left hand. Your base attack bonuses for being a lv15 barb are +15/+10/+5 modified for strength +22/+17/+12 modified for two weapons (right hand) +18/+13/+8 (left hand) +18 (or if bastard sword is small for you (i doubt it though)) +20/+15/+10 (left hand) +20 and modified for magic (right hand) +21/+16/+11 (left hand) +20 (if small) +23/+18/+13 (left hand) +22 That means that you'd get 4 attacks in a round instead of three for dual wielding. But they would all show up separate. Hope this helps Rawel Ps. forgot weapon focus. That makes it (right) +22/+17/+12 and (left) +21 [ 10-07-2002, 06:40 AM: Message edited by: Rawel ] |
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#5 |
Zhentarim Guard
![]() Join Date: December 13, 2001
Location: Warsaw
Age: 49
Posts: 328
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I'm not expert on the matter, so don't get mad at me, but there are a couple of things to consider. First, trying to dual wield with two massive swords--in fact, the biggest 1-handed weapon in the game--seems a bit silly. From a role-play standpoint, unless your character had ridiculously long arms, they'd be unable to swing at all without having problems.
Dual wielding two weapons of same or similar size gets you a penalty, regardless of whether or not you have the proper feats or are a ranger. Dual wielding a small blade is going to lower the penalties. Now, if you've got +24 and +25 to attack, you're probably kind of far into the game. Remember that your 1st attack in a round will be your highest attack number and, after that, they get smaller. Maybe the problems is that your other attacks aren't good enough. But like I said, I'm no expert--I'm just guessing. If you want to dual wield, I'd recommend using a short sword or dagger as your off weapon. Baw sie dobrze.
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Never argue with a woman who\'s holding your schmeckle... |
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#6 |
Galvatron
![]() Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
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All two-weapon fighting does is allow you one extra attack per round. If you check the stats page, you should see something like:
Number of attacks: 4+1. The +1 is for your offhand weapon. You never strike twice in one attack; each attack is separate. So you would have five attacks in a round, one at time. |
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#7 | |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: February 19, 2002
Location: Your guess is as good as mine.
Age: 53
Posts: 1,728
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Yeah I used to have the kind of problem with my dual wielding fighter. I previously equipped him with a +1 bastard sword and a +2 long sword. He didn't manage to hit anything until I swapped his off-hand with a +5 short sword.I think you have to equip the off-hand with a smaller sword; like a short sword or a dagger or your chance of hitting anything would be near zero. I am not an expert in this kind of thing but this is what I have learnt from my experience.
And Kondrix: Quote:
[ 10-07-2002, 02:05 PM: Message edited by: Paladin2000 ]
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#8 |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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The penalty for dual-wielding is "only" -4/-4 (main hand/off hand) when you have both two weapon and ambidexterity skills.
But this penalty is reduced to -2/-2 if the weapon in the off hand is a "small blade (i.e. short sword or dagger). The rogues in my first 2 parties have dual wielded (with weapon finesse) either shortsword/dagger or 2 daggers very effectively. While I haven't looked closely enough to determine if I can get a hit with both blades in the same "attack", I don't bother worrying about it. |
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#9 |
The Magister
![]() Join Date: September 12, 2002
Location: US
Age: 48
Posts: 111
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It works just fine...the best way to tell is the % kills. This is obviously easier in early games with low level characters, and comparing to front line fighters. The problem you are probably encountering is how the random number generator works in icewind dale. More than likely, assuming they use your on board processor for it, it will role generally lower than a 'real' random number generator should. Granted they took this into account, but what it means is having two ppl or two attacks hitting one right after the other is rare unless you have VERY high BABs.
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#10 | |
Drow Warrior
![]() Join Date: October 2, 2001
Location: California
Age: 73
Posts: 266
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Quote:
I'll check tonight - my half-orc barbarian is dual-wielding bastard swords, and has all applicable feats. I'll check and see what's happening. |
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