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#1 |
Drizzt Do'Urden
![]() Join Date: October 6, 2001
Location: central coast of Ca.
Age: 78
Posts: 653
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After leaving citadel theres a fight near the airship with 4 earth golums and harpys etc .Any help with this fight or is there somewhere to run???Keep losing everyone in this fight!!
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John |
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#2 |
Drizzt Do'Urden
![]() Join Date: October 6, 2001
Location: central coast of Ca.
Age: 78
Posts: 653
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Oops double posted,sorry
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John |
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#3 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,763
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Cast as much protection and buff spells as you can.
I really like to have my sorceress cast Stone Skin on all my party member, then cast Emotion: Hope. Protection From evil and other priestly spells help a lot too. If all else fail, lower the difficulty.
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Once upon a time in Canada... |
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#4 |
Manshoon
![]() Join Date: January 7, 2002
Location: boulder, co
Age: 46
Posts: 242
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One other thing that helps quite a bit, is Web and entangle. Cast it AS SOON AS the conversation ends, on the harpies, elementals... anything... also, if you have a druid, cast some spike spells, which will help disrupt spellcasting for the enemy. have your cleric summon up some undead, and your mage case some cloudkills or acid fogs or something like that, on top of the webbed/entangled creatures... keep your cleric summoning creatures, and you should be able to get through it. but be sure to be careful about oswald, as killing him would be bad... no random fireballs [img]smile.gif[/img]
and good luck
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