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#1 | |
Silver Dragon
![]() ![]() ![]() Join Date: March 25, 2001
Location: The Lion City
Age: 63
Posts: 1,699
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Found this titbit on a IWD2 fan site:
Quote:
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#2 |
Emerald Dragon
![]() Join Date: September 17, 2001
Location: Good ol\' Blighty
Age: 53
Posts: 913
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Hi Hayashi. Long time no speak! Is that confirmation of the character creation process, or another interpretation? Presumably the former.
Well, the game must be designed with that in mind, and it should still allow for decent "primary" stats e.g. Int for Mages. Though it must make multi-class a lot harder now that they can be more prevalent in the game. I guess I prefer to roll.
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#3 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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This is the standard way that 3rd Ed D&D generate characters. NWN uses the same system and I think it works quite well. Just my opinion, though. [img]smile.gif[/img]
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#4 |
Zhentarim Guard
![]() Join Date: March 11, 2001
Location: Long Beach, MS
Posts: 354
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Actually, IWDII *DOES* have "uber" characters, even compared to Neverwinter Nights or 3rd edition rules.
. In third edition D&D, the stat points you distribute are "weighted". I'm not into the new rules, so the following is a guess, used for example. I think that your scores start out at 8, and then you have 30 points to spend. From 9-14 costs 1 spendable point per stat point, 15-16 are 2, 17-18 are 3, and so on. So to get a character from 10 Dex to 18 Dex will cost you 16 points. To get two abilities to 18, you will have to lower another attribute to 7 (-2 penalty). So you could have Str 8, Dex 18, Con 8 Int 18, Wis 8, Cha 7 for a Wizard. . In IWDII, the points *AREN'T* weighted. You have 16 points to spend, with all attributes starting at 10 (no penalties), So, the same character in IWDII could be Str 10, Dex 18, Con 10, Wis 10, Int 18, Cha 10. . Way more uber, don't you think? Besides, there is a box in the configuration program to enable the cheat console, so I guess the CLUA console can make you whatever you want, once the cheats are released. . Also, you can add an ability point (unweighted) every four levels(beginning at level 4) to one score (although it can be a different ability every four levels). So, the same wizard at level 16 could have a Dex or Int of 22; 24 if he's an elf, halfling or tiefling. Can't have those kinds of scores without cheating in 2nd edition rules. [ 08-30-2002, 06:44 AM: Message edited by: Zateel ]
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#5 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
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Never forget that within a week of its release, there will be hacks, cheats, and/or character trainers available over the internet. Some people buy new games only to hack them and take away any fun they might have had. [img]graemlins/dontknowaboutyou.gif[/img] Why does a mage need a 16 strength anyway? [img]graemlins/petard.gif[/img]
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#6 |
Dungeon Master
![]() Join Date: May 10, 2002
Location: The Southlands!
Age: 48
Posts: 70
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I was a bit put off with it at first, but I warmed up to it after a bit of playing (good games do that I suppose). I imagine it's mostly (for me at least) letting go of something I'm used to, 2nd edition rules, for something heralding in change, 3rd edition rules. [img]smile.gif[/img]
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#7 |
Baaz Draconian
![]() Join Date: December 4, 2001
Location: Denmark
Age: 52
Posts: 731
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Thanks to the unweighted attribute buy system, of course you can make "uber" characters. You can actually do it without spending a whole night throwing dice:
Half-Orc Fighter 4/ BarbarianX: Str: 20 Dex: 18 Con: 18 Int: 1 Wis: 16 Cha: 1 Tiefling Wizard/Rogue Str: 13 Dex: 18 Con: 18 Int: 20 Wis: 6 Cha: 1
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#8 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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I assume there are no Mind Flayers to KO your INT:1 tanks?
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