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Old 02-18-2002, 04:17 PM   #1
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 63
Posts: 1,045
Fellow Adventurers,

Here are several questions I hope you can help out with:

Question #1) Should I keep my Paladin in my party, or give the guy the boot?

Question #2) Who should I replace him with, if I do boot him?

Question #3) Why?

Background: I am just beginning chapter 2, and have a party that looks like this:

Paladin (group leader)
Fighter (intend to dual over to Cleric at level 7)
Cleric (intend to dual over to Fighter at level 7, 8 or 9)
Thief/Mage (Gnome, Illusion specialist)
Fighter (intend to dual over to Invocation specialist at level 7)
Fighter (intend to dual over to Conjurer specialist at level 7)

Right now, all of my group are in their original class, most at level 6; and I'm salivating over all those extra HP and skills they are going to have when they finally get to level 8 in their new class.

My paladin, bless his heart, has been keeping the faith, so far. He was easy to "roll," because the requirements of his class forced high rolls in many areas, and his high charisma has come in handy. But I wonder if he will be able to carry his weight in the chapters ahead. He can't go past 2 proficiency points per weapon (that bites), can't be dual-classed (that REALLY bites!), has spells comparable to a low-level priest, and will have about half of the HP of the other party warriors, by the time they hit level 8 in their new class. Hey! What *is* this guy good ENOUGH at that I should keep him around instead of replacing him with, say, a Fighter dualed over to Druid?

So, should I keep him or boot him?

Who should I replace him with if I do give him the pink slip?

Why?

I would really like to believe that I didn't make a mistake taking along a paladin. Are there any out there who are using a paladin to good effect in the late stages of the game?

Thanks!
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Old 02-18-2002, 05:16 PM   #2
Azred
Drow Priestess
 

Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
Although I have nothing against paladins, I would suggest dropping the paladin for a straight fighter or (what I used) a dwarven fighter/cleric. There are a couple of paladin-only items: Pale Justice if you can find it and The Glory of Suffering (if you can find that [img]tongue.gif[/img] ). There are also a couple of paladin-only dialogue trees; you'll find them if you keep a paladin. Anyway, I hope some of this info is useful.
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Old 02-19-2002, 02:50 PM   #3
NobleNick
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Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 63
Posts: 1,045
O.K., did a forum search and was reminded that a paladin gets +2 on saves. Hmmm.... that *IS* good to have. .....Still wondering if it's enough. I noticed that a lot of folks had one in their party. And I also noticed that almost no one who used a small party had one.
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Old 02-19-2002, 05:29 PM   #4
Tanoch Thas'ala
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Join Date: February 14, 2002
Location: San Francisco
Posts: 336
I noticed that with my Paladin Amara as the leader, no one lied to her....
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Old 02-19-2002, 10:59 PM   #5
SecretMaster
Apophis
 

Join Date: October 19, 2001
Location: New York
Age: 37
Posts: 4,666
Keep the paladin Noble Nick. They become really good. Saving throws, and in HoW, they get good bonuses. just keep him, you also have lots of magic.
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Old 02-20-2002, 01:16 PM   #6
NobleNick
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Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 63
Posts: 1,045
O.K., guys, I have enough "fighter-power" that I think I can afford the experiment: I'll keep the paladin.

Thank you for your advice!
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