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Old 03-21-2001, 11:25 AM   #1
Saberlayne
Elite Waterdeep Guard
 

Join Date: March 19, 2001
Location: Oklahoma, USA
Posts: 13
Hi all,

Well, battle after battle my group has finally reached the Dragon's Eye area 3. I must say, up until this point I have had great success in vanquishing my foe and securing decent loot, as well as making a few towns people happy with the return of their loved ones.

I enter the Third Area of Dragon's Eye and BAM!!! My group was pitifully destroyed!! The welcoming party not only had me outnumbered, but had better fighting skills. Is there anyway to win this battle without the use of magic? My group has a mage (level 7), though, up until now he has been primarily used for healing. I fear for my band of heroes because after several failed attempts to get past the welcoming party I am at a complete loss for strategy... any help, or strategic ideas will be appreciated greatly. (...please, no spoilers or cheats, just strategy ideas)

My band is:

(level 6) dwarf fighter (mace)
(level 6) human fighter (sword/bow)
(level 6) human ranger (bow)
(level 6) human thief (bow)
(level 7) human mage (level 1,2 and some 3 spells)
(level 7) human cleric (level 1,2 and some 3 spells)

Thanks, in advance, for any help given...

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Order of Blayde
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Old 03-21-2001, 03:42 PM   #2
Synthius
Elite Waterdeep Guard
 

Join Date: March 9, 2001
Posts: 13
Saberlayne, I'm pleased to see that you have found your way on to the third level of Dragon's Eye. It sounds, however, as if you have left the frying pan and entered the fire! Here are some hints that might help get you thinking of ways to defeat the forces of evil:

1. Are you getting messages that say "Weapon Ineffective"? If so, then perhaps weapons of a superior quality are called for.

2. The creatures that you are encountering are "undead." Do any members of your party have skills that are particularly useful against such monsters?

3. Advance very slowly from the level entrance--move forward inch by inch. Caution is always better than rushing pell-mell into an ambush!

4. If at first you don't succeed... Keep trying different tactics. You will usually find that "impossible" fights are easy once you discover the enemy's weakness.

Good hunting!
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Old 03-21-2001, 03:55 PM   #3
Strahd Von Zarovich
Drow Warrior
 

Join Date: March 2, 2001
Location: Ottawa
Posts: 266
If it's the massive cold wright charge, he's how I did it. I had clerics (I suppose it would work with one) turning undead my two fighter stayed close to the clerics wacking any monster that din't turn, my Summoner and my Thief Illusionist pelted the undead that did get turned with magic missiles so they would be easyer for my fighter to kill.
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Old 03-21-2001, 04:14 PM   #4
xavierbreth
Elite Waterdeep Guard
 

Join Date: March 12, 2001
Location: baltimore,md,usa
Posts: 15
Since you are there at the stairs to go up, if the going gets a little tough, run away. When you get back up the stairs, you are in an excellent place to rest your party to start the onslaught anew.-Xavier
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Old 03-21-2001, 10:25 PM   #5
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
Turn undead.

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Long live H22A1!!!!!
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Old 03-22-2001, 02:42 AM   #6
Khanar
Manshoon
 

Join Date: January 7, 2001
Location: Tacoma, WA
Posts: 161
Sharpen your blades.
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Old 03-22-2001, 03:24 AM   #7
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 43
Posts: 2,674
turn undead? hah, clericlings.

mirror image + fireball, burning hand, Agganoa's hand.

yeeeeehaaaa!
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Old 03-22-2001, 03:49 AM   #8
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
Heh....since you put it that way, fine (for those who've got HOW) use Abi-Dalzim's Horrid Wilting, just don't cast it near your party and keep away from children.

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Old 03-22-2001, 04:57 AM   #9
Sir_Tainly
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Hi Saberlayne,

Well my party is almost identical to yours (except I have a paladin instead of your sword fighter) and the way I beat the wights, was to kill a few and then leg it out of the level, rest and then return. Also if you can beat the initial rush, then the extra wights can be lured out of their hiding places a few at a time, i.e. when you see one don't move to it, as you will alert other monsters, let it come to you.

I am only just a little way ahead of you so if you get stuck email me or post here. (i'm at the last bit of the dragons eye, about to get the Heartstone)

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Old 03-22-2001, 10:23 AM   #10
Saberlayne
Elite Waterdeep Guard
 

Join Date: March 19, 2001
Location: Oklahoma, USA
Posts: 13
Thanks everyone,

Synthius, thank you for your strategic ideas and encouragement, I shall pass it along to my group and hopefully their spirits will raise a wee bit

Strahd Von Zarovich and Accord, thanks, but forgive my ignorance here, how do you turn undead?

Xavierbreth, thanks, though there are no stairs close by unless you are reffering to the exit door.

Khanar, aye', my blades be dulled by foe

250, I do like your idea, however in such close quarters I fear I might just wipe out my entire band, and most certainly at least make it a hot place to work.

Sir_Tainly, Hi, your strategy I think would fit my band very well indeed. It didn't occur to me that I could simply jump the exit, rest and come back fresh with all my wounds healed (...and for Khanar, my blades sharpened). Thank you.

Thanks to all again for your great ideas!!

...personal note: This is my first attempt at RPG on the computer, (as oppossed to countless hours on paper) and I must say that it is AWESOME!! I still miss the interaction between "live" players/opponents, but I suppose that is what these forums are for

...though I have played Asheron's Call (lvl 36 warrior) and EverQuest (lvl 17 Mage) I don't really consider them to be "true" RPG games because of the very "thin" story lines, lack of quests and the constant barrage of hack 'n slashers. Gosh, I hope this thread doesn't turn into a "flame" for AC/EQ lovers, for it is not my intentions at all


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Order of Blayde
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