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Old 01-17-2005, 01:29 AM   #1
Mirror Image
Manshoon
 

Join Date: March 15, 2003
Location: Huntington Beach
Age: 62
Posts: 165
Little green dragon trouble here. I keep trying to get this guy but its like trying to stop Dragon irenicus. First in human form he keeps casting spells at my group sending invisos and genies. Then if we finally get him to take Dragon shape, he just cleans up the floor with us.

I have Minsc carrying Dragon Bane: which keeps saying weapon effective.
I have Sarevok with Dragon Slayer: Which doesn't protect him from fear spells.
HD using a bow and carrying Celestrial fury.
Jaheira, Aeria and my PC Mage.

Magic wise we have hit him with red dragon breath, spells to bring down his magic resistance, avatars, an M Swords (which seem to keep him busy). I even tried to Maze him during a time stop, no soap.

I can switch Minsc to the Vorpal and Sarevok to the a real nasty two hander (whose name escapes me and can only be weilded by evil characters). But I get this feeling that other then summoning an H bomb I'll have to go somewhere else and still build up my group. And we are primarily 20th level .
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Old 01-17-2005, 02:57 AM   #2
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
Draconis is a subject of time. You, or someone who looks like you, might be able to overcome this restriction.
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Old 01-17-2005, 02:28 PM   #3
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Find out exactly what Draconis does that makes him do difficult to defeat, and try to figure out ways to counteract that.

Dragon Slayer and Dragon's Bane are, frankly, lousy weapons, even against Dragons. Would you rather carry a +2 weapon which acts as +6 against Dragons, although it can't even hit some of them, or a weapon that's +4 against everything and has some neato on-hit effects as well? I didn't know that Dragon's Bane's Fear immunity didn't work, are you sure that the weapon was actually equipped properly at the time?

I don't know why Dragon's Breath (the spell) didn't work, it's possible Draconis was under Mirror Image, or had happened to run out of the area of effect. Maze can be blocked by Magic Resistance. Your castings of Lower Resistance probably failed because of something that I'm not going to tell you about because I want you to find it out for yourself.

On the whole, your PC and Aerie have the best chance of taking him down.

But forget Draconis, where the hell is your Thief?!?
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Old 01-20-2005, 02:38 PM   #4
Neomi
Zhentarim Guard
 

Join Date: January 28, 2004
Location: Houston, TX
Age: 53
Posts: 312
There have been quite a lot of threads on killing dragons and a few quick searches would probably provide all the advice you need.

But, since you asked... You are not alone in finding Draconis to be an extremely difficult opponent. A general principle would be: if your current tactics are not working, try something else. Spend some time sifting through the spells you have in your book to see if there are any offensive or neutralizing spells that you haven't used much.

When Six says "Find out exactly what Draconis does that makes him difficult to defeat" I understand that to mean: analyze the protections he employs, the resistances he has, the battle feedback you get as you bash away ("weapon has no effect" is usually a good clue that you should check your inventory for something else that might be more effective). It may mean pausing and looking back through the text and then searching for a counter-attack or spell that would neutralize his defenses.

With your party, there are quite a few things you can try.
- Jaheira should have some very nice Druid spells at this point that can at least distract Draconis and perhaps even disable him somewhat.

- Aerie should be virtually invincible with defensive buffs (both Cleric and Mage), high level spells to lower his defenses and decrease his magic resistance, followed by high level attack spells from both sides of the scroll. She could probably kill him all by herself.

- Your mage should be pretty high level at this point and possibly you have all of the HLA spells with at least two or three 9th level spells memorized. Time Stop. Improved Alacrity. Spellstrike. Pierce Magic. Breach. Lower Resistance. Abi-Dalzim's, whatever else you think of.

- Distract with summons, then have Minsc and Sarevok pummel him with any +4 or +5 weapons that you might have lying around. As stated above, the supposed "Dragon-killing weapons" are pretty much a waste (and misleading as well). It makes me wonder if the evil dragons got together and forged a bunch of crappy weapons so that naive adventurers would think, "Dragon's Bane... this sounds like an awesome weapon. I'll keep it in my bag of holding for the next time I come across a dragon". It seems like something they would do for amusement.

Ok, I'm out of ideas. Bottom line: if your tactics didn't work, try something new.
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Old 01-20-2005, 11:37 PM   #5
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Manshoon
 

Join Date: March 15, 2003
Location: Huntington Beach
Age: 62
Posts: 165
I'm so confused, too much to adsorb. Okay, not true and I agree the old weapons from SOA just don't seem to have any real capability. But I seem to feel I have abused my Mage's spell book. Its true, my PC has a number of spells and magical enhancements to increase the number of spells. My PC is also a wild mage which tends to sometimes create havoc of its own. Anyway, the one thing my mage doesn't have are any sequencer spells. I have come to the realisation that you can deliver quite a volume of spell damage if you first time stop and then let loose say spell trigger and then some other spell before the 6 round limit kicks in. Thats far moe effective then just trying to cast in a time stop. As for Aeria and jaheira I will just have to reviw my options with them and see what they could do
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Old 01-20-2005, 11:58 PM   #6
shamrock_uk
Dracolich
 

Join Date: January 24, 2004
Location: UK
Age: 42
Posts: 3,092
Sequencers are indeed handy, but don't underestimate the use of the Improved Alacracity HLA that Neomi referred to - it allows you to cast a phenomenal amount of spells. A good timestop tactic is to start close to him when the spell first goes off, cast IA, then start with anti-protection spells (Spellstrike, Ruby Ray etc), step back a few feet, let go with the lower resistances, step back again, switch to more offensive spells etc. That way his protections are stripped before your offensive spells hit...
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Old 01-22-2005, 07:10 PM   #7
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Manshoon
 

Join Date: March 15, 2003
Location: Huntington Beach
Age: 62
Posts: 165
I am begining to think I should start a new Post: subject- spell casting techniques. Since I started this post I have begun reviewing the whole spell listing for this game: both mage and priest. I have also begun trying to revamp my mages spell listing as well as trying to reshuffle Imoen's, Aeries, and Hare Daelis. In the process the game keeps bombing, particularly if I work with Spell Strike.

One thing I think I have learned is don't give Aerie the Priest Spell of True Seeing with the Mage spell of the same name. It also causes a bomb. As for sequencers like Contingency and Spell trigger, I am still trying to get them set-up. Santuary is coming back (never used it before). Also lower resistance, mislead, disintegrate and death spell.

I may even set The three aforementioned NPCs to Bezerk Mage: I stopped doing this in SOA when Aeria and HD began throwing fireballs at targets Minsc was already engaging.
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