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Old 09-02-2003, 03:28 PM   #1
True_Moose
Gold Dragon
 

Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 37
Posts: 2,563
Well, I have slowly, steadily been working on my Powergaming Party FAQ and Guide, and I have a preliminary rendition of the equipment I'm going to use. Please, critique, comment and compliment

Fighter/Mage
Main Hand: Ravager +6, Firetooth (Crossbow) +5
Other Weapons: Gram the Sword of Grief +6, The Wave, Gesen Bow, Tuigan Bow
Armour: Bladesinger Chain +5
Amulet: Greenstone Amulet
Helm: Helm of Defence
Cloak: Cloak of Reflection
Hands: Gloves of Weapon Expertise
Boots: Boots of Speed
Belt: Girdle of Stone Giant Strength
Rings: Ring of Regeneration / Ring of Fire Control

Blade
Main Hand: Axe of the Unyielding +5, Foebane +5
Off-Hand: Scarlet Ninja-To
Other Weapons: Spectral Brand +5, The Purifier +5, Yamato +4, K'Logarath +4
Armour: Melodic Chain +3
Amulet: Amulet of Seldarine
Helm: Wong Fei's Ioun Stone
Cloak: Montolio's Cloak
Hands: Wondrous Gloves
Boots: Boots of Speed
Belt: Girdle of Fire Giant Strength
Rings: Ring of Free Action / Ring of Earth Control

Sorcerer
Main Hand: Staff of the Magi, Sling of Everard
Other Weapons: Staff of Power, Staff of Fire +2, Staff of Earth +2
Armour: Robe of Vecna
Amulet: Amulet of Power
Helm: Circlet of Netheril
Cloak: Cloak of Displacement
Hands: Bracers of Defence AC3
Boots: Boots of Avoidance
Belt: Belt of Inertial Barrier
Rings: Ring of Wizardry / Ring of Acuity

Cleric/Ranger
Main Hand: Storm Star, Runehammer
Off-Hand: Crom Faeyr
Other Weapons: Mace of Disruption +2, Skullcrusher +3
Armour: Shuruppak's Plate
Amulet: Sensate Amulet
Helm: Helm of Balduran
Cloak: Cloak of Mirroring
Hands: Gloves of Extraordinary Specialization
Boots: Boots of Speed
Belt: Golden Girdle
Rings: Ring of Gaxx / Holy Symbol of Lathander

Fighter/Thief
Main Hand: Celestial Fury, Dagger of the Star
Off-Hand: Angurvadal
Other Weapons: The Answerer +4, Hindo's Doom +4, Blackrazor, The Equalizer, Fire Tooth (Dagger) +3, Short Sword of Mask +5, Kundane +2
Armour: White Dragon Scale
Amulet: Amulet of the Master Harper
Helm: Thief's Hood
Cloak: Cloak of Elvenkind
Hands: Tzu-Zan's Bracers
Boots: Boots of Speed
Girdle: Girdle of Piercing
Rings: Mercykiller Ring / Ring of Regeneration

Mage/Cleric
Main Hand: Flail of the Ages +5, Club of Detonation +5
Off-Hand: Defender of Easthaven
Other Weapons: Blackblood +3, Ice Star +4, Everard's Morning Star +2
Armour: Robe of the Neutral Archmagi
Amulet: Amulet of Seldarine
Helm: Helm of Defence
Cloak: Improved Cloak of Protection +2
Hands: Bracers of Defence AC4
Boots: Gargoyle Boots
Girdle: Girdle of Hill Giant Strength
Rings: Holy Symbol of Helm / Ring of Holiness

Phew, long post Anyways, I have also decided the main character should be the fighter/mage. Why? Stats matter (Hell), and also I want to exploit the Planar Sphere.
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Old 09-02-2003, 05:28 PM   #2
Leslie
Baaz Draconian
 

Join Date: February 28, 2003
Location: SLO
Age: 53
Posts: 737
Very impressive !

That is all TOB ending equipment. How about middle SOA equipment ?

And something about Crom and C/R - C/R has the easiest job when upping his strength - Holy Power, Champion's Strength, Righteous Magic, Draw Upon Holy Might.
Crom's great advantage of +thac0 and +dmg could maybe used with your F/T.
Could help with the backstab. (off hand of course)

And another comment - Defender of Easthaven with the best (?) defensive character M/C ? He will never get hit anyway - I think. I mean for damage, beacuse of Stoneskins, PFMW, Mantle, yada, yada, ...

Maybe as a backup weapon for a F/T if he gets in a real tough situation, combined with Hardiness.

And I prefer Robe of Vecna on the F/M. He needs to recast some spells in the middle of the battle and if he is interupted, he is in trouble.

Sorcerer stays back and it's spell casting time is no so important.
Unless you want him to destroy everything with PRATI tactic, but then you don't need your fighters, right ?

Maybe I'll come up with some other ideas if you are interested and if those up there make any sense to you. [img]smile.gif[/img]
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Old 09-02-2003, 06:05 PM   #3
True_Moose
Gold Dragon
 

Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 37
Posts: 2,563
They make great sense, Leslie. Thanks! The reason I have the Cleric/Ranger with Crom Faeyr is mainly so that five of my characters have above 18 st (the sorcerer really doesn't need it.) That's a very good point about the robes...I'll change that up. Although, would it maybe be better to give the Robe of Vecna to the C/M? After all, without spells, that character will be in a ton of...well you know, in melee. [img]smile.gif[/img] The Defender of Easthaven is kind of difficult for me to place: if I give it to someone other than the C/M, I'll probably drop dual-wielding with that character altogether, and just give him a shield, probably Darksteel.

Hmm...here's an idea: keep the F/M in Bladesinger, give him the Amulet of Power, give the C/M the Robe of Vecna, and give the Sorcerer the Robe of the X Archmagi. That way, the casting speed of both characters would be improved, and the sorcerer would still be well protected for a single-class mage. [img]smile.gif[/img]
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Old 09-03-2003, 03:53 AM   #4
Leslie
Baaz Draconian
 

Join Date: February 28, 2003
Location: SLO
Age: 53
Posts: 737
Quote:
Originally posted by True_Moose:
if I give it to someone other than the C/M, I'll probably drop dual-wielding with that character altogether, and just give him a shield, probably Darksteel.
If I am not mistaken C/M has only 1 APR and 2 APR if dualwielding, right ?
So that would 4 if improve hasted - that is starting to look like something but not really in the range of 7, 9 or 10 with warriors who are improve hasted or whirlwinded.
So yes, he must dualwield do make a difference unless you have him only to lure big badasses onto him while he is so protected and flank attack with other fighters.

I personally wouldn't be using C/M as a tank, what about his THACO ?
You'll alwyas have tu use Holy power - well that's a possibility.
Also Tenser's but you can't cast spells again and not being to recast Stoneskin is not a good idea.

Quote:

Hmm...here's an idea: keep the F/M in Bladesinger, give him the Amulet of Power, give the C/M the Robe of Vecna, and give the Sorcerer the Robe of the X Archmagi. That way, the casting speed of both characters would be improved, and the sorcerer would still be well protected for a single-class mage. [img]smile.gif[/img]
You should also check which weapons (or items) grant Negative plane protection, so that most of your fighters can switch to them in case of fighting level draining baddies.
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I grow tired of shouting battle cries when fighting this mage. Boo will finish his eyeballs once and for all, so he does not rise again. Evil, meet my sword! SWORD, MEET EVIL!<br />- Minsc
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