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Old 05-26-2003, 03:14 PM   #1
Nerull
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Join Date: May 17, 2001
Location: San Antonio, Texas, USA
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I installed the oversight mod (mainly for the cleric and alignment fixes), then added the monk high level abilities. Just to see what they do, I started a monk in ToB, used Shadowkeeper to add xp, then leveled him. Is it just me, or are these things overpowered? I mean, not only is there a version of Dimension Door (which is supposed to be game breaking), but there is also an ability which makes the monk immune to all of their weaknesses (level drain, petrification, etc.) for four rounds. I was just wondering what peoples' opinions were.
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Old 05-26-2003, 04:05 PM   #2
Rataxes
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What exactly is so overpowered about Dimension Door? It has a pretty hefty delay time and wont transport you anywhere faster than your own two feet can manage [img]smile.gif[/img]

Immunity to level drain, petrification and other such moderately dangerous spells for four measly rounds doesn't sound very overpowered to me either.
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Old 05-26-2003, 05:10 PM   #3
daan
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I tried them ... they're fun .. but not quite game-breaking IMHO [img]smile.gif[/img]

Dimension basically means you're dead since it takes a rather long time to cast and if you want to wait around for that .. and I'm assuming you dimensioning for a good reason .. you're not going to survive. Besides,.. you cant dimension over great distances at all .

Walking really fast is fun ... though a but irritating if you have a party

For most of the stances .. not that good damage wise, and still takes a while to cast.

The two really good HLAs are IMO the fist that knocks people out ( I believe it is without save or MR check ) and offcourse the Immunity to Time-stop [img]tongue.gif[/img]
Stock up !!!

The immunity to time-stop for four rounds might be a little game-breaking .. but hey, I like it
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Old 05-26-2003, 05:11 PM   #4
daan
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I'd almost pay to have SOS take a look at them
If someone gets down and dirty its him .. like throwing a piece of meat in front of a bulldog .. if it survives SOS, it's ok [img]tongue.gif[/img]
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Old 05-26-2003, 05:24 PM   #5
Alson
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Quote:
Originally posted by daan:
I'd almost pay to have SOS take a look at them
If someone gets down and dirty its him .. like throwing a piece of meat in front of a bulldog .. if it survives SOS, it's ok [img]tongue.gif[/img]
Oh... comparing SixOfSpades to a member of the canine family... wrong move there, daan. You, my friend, has just doomed yourself for eternal suffering. [img]tongue.gif[/img]
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Old 05-26-2003, 05:58 PM   #6
andrewas
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The touble with dimension door isnt so much game balance, as game breakage.

If a encounter is triggered by walking into a certain area, and some smart arse dimension doors right past it, the encounter may never be triggered. If its just the never-to-be-sufficiently-damned improved bandits from the tactics mod, no real problem. If its a quest trigger, the player might ever be given certain information, or parts of the quest might not work because part of the script has never been run. Worse, scripts could be run in the wrong order, if the player then backtracks. That could do real damage to your global variables.
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Old 05-26-2003, 06:09 PM   #7
Rataxes
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Imp Bandits have special trigger areas? Does the location of these areas depend on the location of the party when it goes dark? Because for me, the bandits always appear after just taking a few steps, no matter where I'm positioned.
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Old 05-26-2003, 06:21 PM   #8
andrewas
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All encounters are either done by trigger areas or prespawned creatures. I think the triggers for bandit encoutners have a random component, so they wont always trigger in the same place, and I'm fairly certain that only one can be triggered per visit to a map. The different triggers are described in the readme file, in the random city encounters section.
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Old 05-26-2003, 09:43 PM   #9
Nerull
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Quote:
Originally posted by daan:
I'd almost pay to have SOS take a look at them
If someone gets down and dirty its him .. like throwing a piece of meat in front of a bulldog .. if it survives SOS, it's ok [img]tongue.gif[/img]
LOL

He does tend to tear apart anything "overbalanced," doesn't he? I wouldn't mind hearing his opinion on this topic, actually.

Quote:
Originally posted by andrewas:
The touble with dimension door isnt so much game balance, as game breakage.

If a encounter is triggered by walking into a certain area, and some smart arse dimension doors right past it, the encounter may never be triggered. If its just the never-to-be-sufficiently-damned improved bandits from the tactics mod, no real problem. If its a quest trigger, the player might ever be given certain information, or parts of the quest might not work because part of the script has never been run. Worse, scripts could be run in the wrong order, if the player then backtracks. That could do real damage to your global variables.
That's exactly what I thought when I saw that ability. It can really screw your game up.

However, the more I think about the other abilities, they are decent, but not super awesome. They miss out on stuff like greater whirlwind (monk have a great APR anyway, so not too huge a loss), but some of the abilities are pretty good. Some of them I wouldn't use (like the "Dimension Door" ability, for the above reason). Extra uses of their special abilities is a natural choice, but considering that they involve saving throws, and by that point you can assume that your target is going to make a saving throw, those are actually not as powerful as they might seem.
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Old 05-27-2003, 03:48 AM   #10
daan
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Quote:
Originally posted by Alson:
Oh... comparing SixOfSpades to a member of the canine family... wrong move there, daan. You, my friend, has just doomed yourself for eternal suffering. [img]tongue.gif[/img]
LoL [img]graemlins/heee.gif[/img]
115 posts worth of debate and spelling with SOS and you still cant even scare me in correct english [img]tongue.gif[/img]

Now if you'll excuse me, I've just wasted 80 perfectly good seconds I could have used to further barricade my house *crawls off*
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