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#1 |
Elite Waterdeep Guard
![]() Join Date: June 17, 2001
Location: The Netherlands
Posts: 30
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hi guys, i got a question. I've made a monk but since you guys are experts around here and im just a mere proffesional
![]() Str.18 Dex.18 Con.18 Int.13 Wis.12 Cha.10 And i've gotten brown and black clothing.. very important if you wanna romance aerie around [img]graemlins/hehe.gif[/img] Ow and could some monk-players tell me what equipment they use ? And maybe some tactics ? [img]graemlins/help.gif[/img] Thx! Grtz TeK. [ 01-31-2002: Message edited by: TeKNiKaLL ]
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#2 |
Elite Waterdeep Guard
![]() Join Date: June 17, 2001
Location: The Netherlands
Posts: 30
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ok im going to bed now (europe its 1:26) cuz i've got school tomorrow euh i mean this morning [img]graemlins/hehe.gif[/img]
hope there's some info when i check it after school, Good night rpg'ers! [img]graemlins/sleep3.gif[/img] (boy did i searched long 4 this smile)
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#3 |
Symbol of Cyric
![]() Join Date: May 24, 2001
Location: The Lands of Forever
Age: 40
Posts: 1,132
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Looks like you've got the right stats there, except for the 18 constitution. Since they're "technically" not warriors (priests) they'll never gain more than a +2 HP a level for high constitution which you could get from a 16. Not sure what else you'd put those 2 points on though. As for equipment, I'm not sure about ToB since I only played one through SoA. I'd give him a ring of protection +2 to him, Tzu-Zen's Gauntlets when you get them, Amulet of Power, Ring of Earth Control and Cloak of the Sewers as a start. As for tactics, at low levels, be careful when you have them up front, they tend to attract every attack to them. Once you hit level 10 or so... well you don't have to worry about much.
-Jafin
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#4 |
Elite Waterdeep Guard
![]() Join Date: June 17, 2001
Location: The Netherlands
Posts: 30
|
thanx jaffin, i'll keep an eye out for those items..
grtz
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#5 |
Symbol of Cyric
![]() Join Date: January 24, 2002
Location: England
Age: 42
Posts: 1,203
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I personally wouldn't use Tzu-Zen's Gauntlets but instead use the Gauntlets of crushing they are a Monks best friend
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#6 |
Dungeon Master
![]() Join Date: November 21, 2001
Location: Canada
Posts: 74
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I would lower con to 17 (cuz u may have to sacrifice a stat later)
and boost Int by 1, it will help aginst Mind Flayers if you forget to use potions. MF Intelligence drain with a hit (2 per hit I believe) so 14 Int you could take 7 hits instead of 6 as per what ur current stats are. But potions can change that too.
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