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Old 09-26-2001, 10:33 AM   #1
don_carlo_uk
Elite Waterdeep Guard
 

Join Date: August 15, 2001
Location: Dundee, Scotland
Posts: 28
I seem to remember someone asking for idea's of new kits for him too make somewhere on this forum. cant remember where though but i had an idea for one and thought i'd post it. I've a feeling this ones been done before though.

Demon Spawn. (fighter)

This unfortunate has demon ancestry, resulting from an unholy union in his/her families past. While stronger and more in-tune with the nature of magic this person cannot control the inherent demonic tendencies that ancestry introduces.

Abilities. (in no particular order)

Can cast Horror once per day for every 2 levels.
Infravision.
+1 str
+2 con
-4 car
+2 bonus lore/lvl
At 13th lvl gains the Death Gaze ability (Save v death at +1 or die, 20ft range, casting time 2) once per day. Can cast twice a day at 20th level, 3 at 25th lvl.
At 10th lvl opponents under 8 hit die must save v spells or run in fear.
At 15th lvl opponents under 13 hit die must save v spells or run in fear.
At 12th lvl gains an extra +1 str
At 12th lvl Gains a +1 Ac (becoming more demonic with inc levels, leathery skin) Further +1 bonus every 3 levels.
+4 to all saves.
At 20th lvl starts to gain spells according to bard spell progression (i.e treat as bard lvl 1). Cannot know spells above 6th level. Max 5 spells known/level regardless of int. Can cast spells in armour.
+ 1 move at night or when underground.

Restrictions. (in no particular order)
Must be of Evil alignment.
If party rep is above 12 suffer 1d3 damage/lvl/hour, slowed, -1 thac0, -1 ac
If party rep is 20 for more than 1 day Demon spawn must make a save every hour or die.
Cannot be resurected.
suffer -1 to hit and -1 ac against paladins.
-1 move during the day (only if outside)
Can be turned by Clerics.
If protection from evil is cast on the demon spawn it will have the effect of
a greater malaison spell AND confusion that lasts as long as the protection from evil spell would have.
Demons will always regard demon spawn as an enemy and will target him/her for attacks in preference of other targets. (blood war)

So what do ya think? Did i put enough restrictions on the kit to balance it out? I've a feeling this ons more of a race thing than a kit, but i thought i'd put the idea out there anyway.

Any other kit idea's out there?

Ciao4now.

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Silence Dog! You have no purpose but to die by my hand.
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Old 09-26-2001, 12:37 PM   #2
Sir Kenyth
Fzoul Chembryl
 

Join Date: August 30, 2001
Location: somewhere
Age: 54
Posts: 1,785
There's already a race devoted to this. Tieflings.
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Old 09-26-2001, 01:14 PM   #3
Rikard
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Posts: n/a
yeahn that's true
it sound nice
Balanced i dunno
maybe a bit stronger then a regulair class
BUT
it'll be almost impossible to make because of some of the cons

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