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#1 |
Manshoon
![]() Join Date: February 28, 2003
Location: Albuquerque
Age: 46
Posts: 214
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Well, we've hit our first landmark, so to speak. Unfinished Business is now at version 10!
I have to thank Idobek, CamDawg, and Andyr for their extensive help, as well as Alarielle and rreinier for their help beta-testing. And, of course, thanks to everyone who's helped find bugs, solve coding issues, or offer new ideas. [img]smile.gif[/img] NEW ADDITIONS -Added the Feralan and Justifier ranger kits (thanks, Andyr!) -Added the Extended Throne of Bhaal Item Descriptions (thanks, NiGHTMARE!) -Added Sarevok's soundset correction to the ToB Minor Restorations component (thanks, Idobek!) -Added the Edwin/Valygar conflict -Changed Alafelo De Benito's class -Restored Nilthiri's "disease" -Restored a line in Jaheira's dialog concerning Khalid's death CHANGES -Removed the Gauntlets of Missile Snaring from Anishai -Moved Gorje Hilldark... again -Changed Corrected BAMs to Corrected BAMs and Scripts -Combined the City Encounters, Hell Hound Encounters, and the Greyhand Encounter into one component -Added dialog to Jeagger and Hurg if you speak to them before being given Pai'Na's quest BUGFIXES -Fixed a Bioware typo in Pai'Na's dialog -Fixed a Bioware typo in Greyhand's dialog -Fixed a bug in the Minsc component concerning the loadhint.2da file -Fixed a bug in the Minsc component that would cause the random "pants" error Download: http://www.pocketplane.net/ub Readme: http://mods.pocketplane.net/readmes/readme_ub.html Forum: http://forums.pocketplane.net/index.php?board=19.0
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[url]\"http://modlist.pocketplane.net\" target=\"_blank\">Infinity Engine Modlist</a> - Comprehensive, Interactive, and Up-to-date!<br />[url]\"http://www.pocketplane.net\" target=\"_blank\">Pocket Plane Group</a> and [url]\"http://www.gibberlings3.net\" target=\"_blank\">The Gibberlings Three</a> - your sources for quality IE mods |
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#2 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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Do I lose much if I keep the old version? The one I downloaded two days ago?
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#3 |
Manshoon
![]() Join Date: February 28, 2003
Location: Albuquerque
Age: 46
Posts: 214
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No, only what's listed above in "New Additions." You may experience the annoying "pants" bug, however.
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__________________
[url]\"http://modlist.pocketplane.net\" target=\"_blank\">Infinity Engine Modlist</a> - Comprehensive, Interactive, and Up-to-date!<br />[url]\"http://www.pocketplane.net\" target=\"_blank\">Pocket Plane Group</a> and [url]\"http://www.gibberlings3.net\" target=\"_blank\">The Gibberlings Three</a> - your sources for quality IE mods |
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#4 |
Elminster
![]() Join Date: August 27, 2003
Location: The Great White North
Age: 51
Posts: 462
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This is a bit off-topic, but it's as good a place as any to post this: I'm currently going through Spellhold for the first time since installing UB and am really enjoying the cat & mouse game with Bodhi. It adds a great element to the game - never know when she'll pop up.
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Do not meddle in the affairs of wizards, for they are subtle and quick to anger. |
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#5 |
Guest
Posts: n/a
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Same here, it's very exciting
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#6 |
Elite Waterdeep Guard
![]() Join Date: May 15, 2004
Location: Ituiutaba-MG
Age: 42
Posts: 35
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Icelus,
i'm very interesting in make games. I know the basics steps to make a game, but i'd started to make a game a cople of times, and stop a few time after. Please, aswer me... how does a mod works...? programming, graphics, this kind of things. Thanks.
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\"...Uncertain Emotions forces an Uncertain Smile...\" |
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#7 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Gardner, modding a game is a very different process to making a game. It is simpler, and more limited. To make a game, you first need to know how to program - if you don't, look at Python or BASIC as 'beggining' languages, and once you have a good handle on one of them, progress your way up to something more advanced - C and C++ are the industry standards. Then, come up with a good idea for a game, figure out how to code it, and code it. If you're working in a large team like basically all game developers do, it will take you around 2 - 3 years to finish. Unless ofcourse you want to make a relatively large game.
If you're interested in modding a game - or, more specifically, modding this game, have a look around www.weidu.org , http://forums.giberlings3.net , http://forums.pocketplane.net , www.teambg.net , and http://forums.forgottenwars.net for tutorials - especially ones to do with WeiDU. Also you will need an idea to work on. If you read through these and feel confident you can mod, but can't think of anything to do, PM me and I'll try to help. If you're interested in modding another game - for example, Warcraft 3, Neverwinter Nights, Total Anihalation, or Morrowind, poke round communities and sites that deal with modding those games, and see what they can tell you. [ 06-15-2004, 02:09 AM: Message edited by: LennonCook ] |
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#8 |
Elite Waterdeep Guard
![]() Join Date: May 15, 2004
Location: Ituiutaba-MG
Age: 42
Posts: 35
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Lennon like i said, i'd started a cople of times, programming is not a problem, i know a litte bit of some languages and learn something new is more fun that work. We're using directdraw to our little games, so i know something about this one too.
Thanks a lot for the tips and sites, i'll try to read then and maybe i do something. Thanks again.
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\"...Uncertain Emotions forces an Uncertain Smile...\" |
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