![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#1 |
Symbol of Cyric
![]() Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 36
Posts: 1,156
|
Starting from BGI and finishing ToB, dualling at a decently low level (5? Enough to obtain *** in Staves and ** in Two-Handed?), what are the pros and cons of each?
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
|
CON: Worse fighting ability, for one (obviously).
CON: You will have more trouble in the beginning of SoA as a low level fighter and then a very low level mage on top of that. CON: You won't gain many HP later on. PRO: You'll get the opportunity to advance farther in mage to gain more spells and get more of a certain type of spells in ToB as well. PRO: Time stop, MMM ![]()
__________________
"You're a thief and a liar." "No, I only lied about being a thief." |
![]() |
![]() |
![]() |
#3 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
|
What will you put proficiencies in as a Mage? Avoid putting them in Staves and Two Handed until your fighter side reactivates, and you should be alright.
|
![]() |
![]() |
![]() |
#4 |
Manshoon
![]() Join Date: June 8, 2003
Location: UK
Age: 70
Posts: 182
|
I always start my mages as fighters, but all the *** go into bows.
1) low hit points an no armour – they need to stay back 2) High dex + magic bow + magic arrows all detract from THACO, which means they still stand a chance of hitting something towards the end of the game 3) AI set to fighter-ranged means they automatically get into the best position to cast spells [ 04-21-2004, 03:06 AM: Message edited by: Andraste ] |
![]() |
![]() |
![]() |
#5 |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
|
yeh - you're mage with more hit points i guess (40 more - not too shabby)
there is a point at which you get and extra attack per round (or maybe half) which i think might be 7 does having the extra stars make tenser's transformation shine later on maybe i wonder? an alternative way of injecting a bit of melee oomph into your mage is to go to level 10 swashbuckler (you get find/remove traps that way too [img]smile.gif[/img] ) |
![]() |
![]() |
![]() |
#6 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
|
F/M Multi-Class eats F->M for breakfast.
|
![]() |
![]() |
![]() |
#7 | |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 44
Posts: 1,617
|
Quote:
__________________
Warning: Powergamer |
|
![]() |
![]() |
![]() |
#8 |
Manshoon
![]() Join Date: June 8, 2003
Location: UK
Age: 70
Posts: 182
|
It's going to depend on the total experience level, and the level of dualing, but for most of the later stages of the game, the dual class F/M will be one level of mage ahead of the multi-class. So, during the stage when the dual class has time-stop, and the multi class hasn't, who eats whom is not going to go the multi's way.
Of course, in a melee fight the multi wins, but if you're wanting to use your mage in melee, I suspect that you aren't getting the most out of the magic system. |
![]() |
![]() |
![]() |
#9 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
|
Even at the XP cap, a multiclass F/M has only TWO lvl 9 spells... Not enough to trump the 5 a normal mage can get.
One MAJOR benefit I have found with a mage with fighter levels is the spell Black Blade of Disaster. That weapon gives grand mastery in long swords while creates one of the most devastating weapons in the game. Without the fighter levels, you will NOT get the extra attacks from Grand Mastery.
__________________
God is in the rain. |
![]() |
![]() |
![]() |
#10 |
Red Dragon
![]() Join Date: February 14, 2004
Location: NY, USA
Age: 49
Posts: 1,516
|
The lowest level you should consider dualling at is 7, IMHO. You'll get an extra attack, and you'll also get your fighter class activated rather quickly.
__________________
<i>A life is not important, except in the impact it has on other lives.</i><br />- Jackie Robinson<br /><br /> [img]\"http://img394.imageshack.us/img394/3353/salsashark7xl.gif\" alt=\" - \" /> |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
OT - DL Demo discussion - Pros & Cons | Wyvern | Wizards & Warriors Forum | 29 | 03-31-2005 11:00 AM |
Pros & cons | Jorath Calar | General Discussion | 8 | 02-12-2005 04:38 PM |
the pros/cons of specialist mages | spydar | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 1 | 07-01-2003 04:32 PM |
Seven Famous Fad Diets in the US, their Pros and Cons | Larry_OHF | General Conversation Archives (11/2000 - 01/2005) | 4 | 02-04-2003 12:13 PM |
Character advancment ? pros/cons | sauron1955 | Wizards & Warriors Forum | 3 | 03-11-2001 12:34 PM |