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#1 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
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The solo assassin question thread gives a lot of great tips on soloing assassins, especially usage of poison weapon and backstabbing. But what about solo swashbucklers? Their main ability is better skill with weapons than the average thief, but can't backstab (well, they can, but they don't do any additional damage for it). What are some solid strategies for them? The reason I am asking is because I am planning to solo a thief through all 3 games, and I was wondering which kit to go with. Assassins are intriguing, but I like the idea of a swashbuckler, too.
Also, I never hear of anyone playing a bounty hunter. Do they suck that bad? Oh, and I installed the Rogue Rebalancing mod, so how would that affect the tactics/strategies for each of the kits (assassin, bounty hunter, swashbuckler)?
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#2 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
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If you solo an assassin, don't be a human, instead, be a multi-classed assassin/fighter. It's better.
Swashies are a bit tough since you can't backstab, so I don't like them. I don't care if they get combat bonuses; they can't backstab. That's bad enough for a thief for me. Yoshimo is a bounty hunter. Would you consider him bad (as a character to play, not in alignment, cuz he's neutral ![]()
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"You're a thief and a liar." "No, I only lied about being a thief." |
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#3 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Lord, consider what you are saying.
multi-classed assassin/fighter |
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#4 |
Drizzt Do'Urden
![]() Join Date: December 1, 2002
Location: Newcastle, Australia
Age: 47
Posts: 636
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I think that without the good back stabbing and poison of the assassin, I'd rather have a straight thief cause he gets more ability points.
You could also multiclass him with a fighter to increase his combat abilities (but remember he can't do thieving with more than studded leather, and cant backstab with non-thief weapons) Or you could multiclass him with a mage for some magic. Personally I'd go with the fighter half, but either way your level-ups will come slower
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#5 |
Zhentarim Guard
![]() Join Date: July 9, 2003
Location: Amn
Age: 35
Posts: 352
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hey! The swashbuckler is whort it the backstab isnt THAT important.You get more thief skills than an assasin and your ALOT beter to fight close combats.and a litle tips : When you meet big partys of vampires then when you cant use the amulet use a protection from unded scroll it realy rocks.Go for the swashbuckler!
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#6 |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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Don't you mind their inability to backstab, it quickly becomes almost redundant once you're past the early and middle stages of the game. Assassins may be able to chunkify many ToB lowlives, but save for massive trapsetting sprees, they're helpless against more formidable foes who see the invisible and are most likely immune to poison. Swashbucklers excel on high levels, and they do excel big-time. It's all about surviving till you get UAI, which is the turning point, more so than for other thieves. From there on, the Swashbuckler outclasses the other kits by far. Thing is that Swashbucklers are weak in the beginning, so play them like the weaklings that regular thieves are then. At 15th level, or when you have acquired items like the Pale Green Ioun Stone, Shadow Dragon Scales, and Belm/Kundane, you can start to play like the fighter/rogue hybrid you were born to be.
[ 03-06-2004, 11:43 AM: Message edited by: Rataxes ]
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#7 |
The Magister
![]() Join Date: December 27, 2003
Location: Mithril Hall
Age: 38
Posts: 123
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I'm currently playing a swashbuckler in a party.
level 12, 2 points dual-wield, 1 scim, 1 longsword, 1 katana. He's currently using the sword of Balduran from Diedre --> +10% MR, +10 lore, +2 weapons and Varscona from the improved shadowthieves/APACk. Now, they're not the best. But after defeating Mae'var etc, they're pretty good. When I find adjatha the drinker and perhaps Celestial fury or belm .. then i'll change over. My idea of a swashbuckler is more of a daring front-line swordsman. Not a pure fighter, but a rogue-fighter who is charismatic and skilled : P but that's just me.I like the dual-wielding thing for it. Especially in longswords, though scimitars are more 'piratey' if that's how you wanna play it. |
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#8 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
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Quote:
![]() Rataxes, when you put it that way, the Swashbuckler sounds pretty good. But keep in mind that UAI makes any thief kit good. Edit: Belm is nice because of the extra attalk it gives, but its power dies out later on since it's a +2 weapon. Now, if it was a +3 weapon, then you could take it through the whole game. [ 03-06-2004, 12:57 PM: Message edited by: Lord ]
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#9 | ||
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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Quote:
+ Everything else a normal thief can do, minus backstab. Quote:
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#10 |
Silver Dragon
![]() ![]() ![]() Join Date: January 24, 2002
Location: Mundania
Age: 43
Posts: 1,634
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I agree, Swahbucklers kick at later levels!
As for Fighter/Thieves, there is a ToB armor they can still use thieving skills with...
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