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#1 |
User Suspended for 1 Month [Apr17]
Join Date: September 17, 2003
Location: Jacksonville, FL
Age: 70
Posts: 102
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..it seems to me that it might not be worth the risk of the constitution loss. I would like to hear the board's input.
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#2 |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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i've never cast it myself never having had a mage PC but woudln't the effect of the constitution loss on your actual constitution and class - e.g. a mage wiht 17 CON isn't going to miss a point - and that's just if the little fella dies isn't it?
they seem to come into their own with solo mages without a thief component allowing you to pick the odd lock and to pickpocket a very useful early game item (but don't tell me that doesn't take a few reloads at ~50% ![]() i guess they could look pretty cool and there could be roleplaying reasons stuff like that |
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#3 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Familiar + Backpack = What CON loss?
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#4 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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IMHO Mage doesn`t need CON. He has Stoneskins,Mirror Images... etc. for protection. CON is only for HP`s and CON is important for Fighters. So i don`t give any potato about it.
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#5 |
Quintesson
![]() Join Date: March 21, 2001
Location: straight outta Kålltorp
Age: 38
Posts: 1,081
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well I only use a familiar for more HP and he takes up one slot in my inventory
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...with the Bible and the Uzi as weapons |
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#6 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Quote:
[ 10-31-2003, 05:05 AM: Message edited by: LennonCook ] |
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#7 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Power Word:Kill, Power Word:Stun, Critical Hit, etc... ...
Wise are those who appreciate and understand the benefits of 16 CON for a Sorcerer or Mage. |
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#8 |
Manshoon
![]() Join Date: November 9, 2002
Location: Houston, TX
Age: 52
Posts: 240
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A couple of the familiars have non-combat (or pre-combat) abilities that are worth taking them out of your inventory for once in a while. The Fairy Dragon (Chaotic Good) can cast Invis 10' radius, and the Ferret (Lawful Neutral) is a decent pickpocket.
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->Klutz |
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#9 |
Dungeon Master
![]() Join Date: October 13, 2003
Location: Tulsa, OK
Age: 47
Posts: 53
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Does anyone have a complete list of what familiars are found for each different type of sorc? (Good / Neutral / Evil)
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Sukodin |
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#10 | |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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Quote:
http://www.ironworksforum.com/ubb/cg...c;f=2;t=022114 ![]() |
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