Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 07-22-2003, 06:17 AM   #1
TheWiSeFooL
Manshoon
 

Join Date: July 17, 2003
Location: Australia
Age: 47
Posts: 159
For some reason my customized scripts to attack when an enemy is in sight
isn't working anymore....?
Is it a BUG?
(my Thief Jan Jansen can't hide in shadows and backstab - does he have to b armed with a backstabbable weapon 1st, he is wearing his own armour? But even then he should still be able to Stealth mode active?)
My MAGES should just b more selective of spells to use, the Tactic that should be employed becos due to different situations certain spells would not b appropriate... so I did not customize a script.

Any other advice or hints & tips to customise certain characters within ur party for the most effective gameplay?

Thanks
__________________
\"In My Humble opinion....<br />I shouldn\'t give a humble opinion\"<br /><br />~TheWiSeFooL~
TheWiSeFooL is offline   Reply With Quote
Old 07-22-2003, 07:38 AM   #2
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
With it not working, exactly what is happening ? Are they failing to do what they're told to ("Hide in Shadows Failed), or are they just not trying? If the former, it's plain bad luck; if the latter, make sure Party AI is turned ON - the button for it (bottom right, next to select all party members) should have an orange outline around it.

For other scripts, have your Cleric/s heal the party when needed, and write better scripts than the default ones (not hard).
LennonCook is offline   Reply With Quote
Old 07-22-2003, 09:03 AM   #3
xXTarneshXx
Welcomed New User
 

Join Date: June 25, 2003
Location: NY
Age: 35
Posts: 2
Why dont you make a script with the following and just KILL everything


IF
True()
THEN
Response#100
Kill(SecondNearest)
Kill(ThirdNearest)
Kill(FourthNearest)
END

And there ya hav it you got ur self a script that kills every monster in sight
xXTarneshXx is offline   Reply With Quote
Old 07-23-2003, 04:32 AM   #4
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Probably because that is a very primitive AI Script and even more shabby than the default ones. Ideally, an AI Script should be able to at least handle the following,

1) Potion Drinking
2) Spellcasting( if any)
3) Physical Combat

These are the basics. Realistically( or rather, ideally), an AI Script will handle about 40+ types of behaviour. Non-spellcasting AI Scripts are much simpler than Spellcasting ones and generally weigh in at around 400KB in size( depending on game and how efficient you want it to be). Spellcasting AI Scripts run in the... MBs... ...

Throw in some primitive learning functions, and you will come to realise that you need a PentiumIV to run the game using such scripts. [img]tongue.gif[/img]
Dundee Slaytern is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[GW] Customized equipment and crafting Mr. Mopery Miscellaneous Games (RPG or not) 3 06-30-2005 04:51 PM
Help with scripts Blytzz Baldurs Gate II: Shadows of Amn & Throne of Bhaal 1 07-20-2002 08:40 PM
Please tell me about character scripts Jono Icewind Dale | Heart of Winter | Icewind Dale II Forum 2 04-15-2002 03:44 PM
A.I Scripts? GideonRaine Baldurs Gate II Archives 1 11-22-2000 09:42 PM
scripts Dark Baldurs Gate II Archives 0 10-25-2000 11:20 PM


All times are GMT -4. The time now is 08:13 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved