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#1 |
Manshoon
![]() Join Date: July 17, 2003
Location: Australia
Age: 47
Posts: 159
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It raises your wisdom to 18 so you could memorise more cleric/priest spells right? but it only lasts for 6 hrs....
So if u were to take it then memorise ur spells the new ones wouldn't b there for u to use until u actually rested.... But then u have to rest for 8 hrs at a time! So it would of run out 1st?!!?! which defeats the purpose of it? y use in the 1st place? anybody tell us? Thanks
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\"In My Humble opinion....<br />I shouldn\'t give a humble opinion\"<br /><br />~TheWiSeFooL~ |
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#2 |
Symbol of Cyric
![]() Join Date: July 11, 2002
Location: NZ
Age: 38
Posts: 1,268
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![]() The potion isn't just there so you can memorise more priest spells... it has other uses, too. [ 07-22-2003, 06:07 AM: Message edited by: pcgiant ]
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If possible, I want to relive my life... not as a devil. This time, someone like you. |
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#3 |
Quintesson
![]() Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 44
Posts: 1,088
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Your thinking here is logical, but like PCgiant say's, memorising more priest spells isn't really what the potion is for. It has other uses such as raising lore, opening more dialog options and it has exceptional uses for a particular mage spell (or two
![]() [ 07-22-2003, 11:02 AM: Message edited by: Jim ] |
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#4 |
Symbol of Cyric
![]() Join Date: June 15, 2002
Location: Denmark
Age: 44
Posts: 1,163
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Wish, my dear friend.
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#5 |
Avatar
![]() ![]() ![]() ![]() Join Date: March 6, 2003
Location: my parlour
Age: 41
Posts: 510
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doesn't a higher intelligence also raise some of your resistance to certain mind-affecting spells??
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\"One short sleep past, we wake eternally, and Death shall be no more- Death thou shalt die.\" -John Donne |
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#6 | |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Quote:
Only to Brain Devour from Mind Flayers. But each succsesfull hit takes down 5 points of INT score. |
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#7 | |
Manshoon
![]() Join Date: December 22, 2002
Location: Pittsburgh, PA
Age: 48
Posts: 215
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Quote:
"(Wisdom) applies to saving throws against magical spells that attack the mind:beguiling, charm, fear, hypnosis, illusions, possession, suggestion, etc." Wisdom over 19 actually starts granting immunity to some of these spells, too, and at 25 Wisdom you'd be immune to about 20-25 mind altering spells. Also, Wisdom is supposed to have an effect on your chances of spell failure. So Priests with low wisdom scores and party members alike may be highly upset at that one. Not sure how much of this was actually implemented into the game tho.
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#8 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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AFAIK...nothing
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#9 |
Manshoon
![]() Join Date: December 22, 2002
Location: Pittsburgh, PA
Age: 48
Posts: 215
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crap... that's a waste. THat'd be great if they used those rules. No more of my Priest of Talos(sp?) being charmed and wackin the snot out of Viccy, then trying to explain later that they were 'love taps'
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#10 | |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Quote:
But still they did a hell of a good job.! |
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