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Old 04-20-2003, 11:00 AM   #1
daan
Silver Dragon
 

Join Date: August 25, 2001
Location: -
Age: 40
Posts: 1,644
Anyone know when an enemy is uninjured - badly injured ?
Is it something along the lines of 60% of total HP = injured ..
20% of total HP = near death .. ?
I'm assuming there's a logic to it ...

Thx for any replies [img]smile.gif[/img]

[ 04-21-2003, 05:10 AM: Message edited by: daan ]
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Old 04-20-2003, 11:05 AM   #2
Gangrell
Iron Throne Cult
 

Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 38
Posts: 4,835
20-30% = Barely Injured
40-50% = Injured
60-70% = Badly Injured
80-90% = Near Death
100% = Death

That's my guess.
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Old 04-20-2003, 12:05 PM   #3
Annatar
Mephistopheles
 

Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
After 1 hp point is lost, a enemy gets the barely injured status.. so their should be a 0% to '' count.
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Old 04-20-2003, 12:10 PM   #4
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
First impression: Wow, weird topic-name. [img]smile.gif[/img]

I don't know the exact HP%<->Description numbers - but I can run a little test if it's that important to you.

However.... [img]smile.gif[/img]

Assuming you play with Debug Mode = 1, I can offer you this piece of advice: While playing, you can use CTRL-M. Place the mouse cursor over the creature you're interested in finding out his remaining HP, press CTRL-M (this will open the console - just press Enter), and Voila! Mucho details, including HP. [img]smile.gif[/img] You can also check containers (place cursor over container, get detailed info about it such as content, requires thieving skills to open/disarm, etc) and areas (place cursor over any non-creature and non-container spot in the game, get detailed info about things which shouldn't really interest you).
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Old 04-20-2003, 03:05 PM   #5
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
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Cool..
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Old 04-20-2003, 03:59 PM   #6
daan
Silver Dragon
 

Join Date: August 25, 2001
Location: -
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yes, the topic-name was a clever and cunning trick to lure the unsuspecting poster in. Quite a lot of topics being created as of late .. I have to compete [img]smile.gif[/img]

Newayz, [img]graemlins/shine.gif[/img] thx for the input [img]graemlins/shine.gif[/img]
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Old 04-20-2003, 08:40 PM   #7
Tancred
White Dragon
 

Join Date: April 1, 2001
Location: UK
Age: 45
Posts: 1,893
I always thought it was:

0% hp - death
1 - 25% hp - Near Death
26% - 50% - Badly Wounded
51% - 75% - Injured
76% - 99% - Barely Injured

Seemed to fit quite well...
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Old 04-20-2003, 08:55 PM   #8
Dace De'Briago
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Join Date: December 28, 2002
Location: Wales
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Why not make a character with 100hp, then just attack him with fists and make notes as he gets slowly beaten to death?

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Old 04-21-2003, 04:44 AM   #9
Deathmage
The Magister
 

Join Date: October 26, 2001
Location: New Zealand
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Korgan's perfect for that, if you get him ASAP he usually has 100HP.
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Old 04-21-2003, 05:10 AM   #10
daan
Silver Dragon
 

Join Date: August 25, 2001
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Test results are in :

Korgan 100 hp ( THAC0 20 and AC 20 )
Sorcerer - me ( THAC0 -10 and AC -22 Apr = 5 )

Interesting thing I noticed,.. being all patched up .. if you click TAB on Korgan a lot and very frequently he'll end up uninjured again all of the sudden

Newayz :

100/100 uninjured
75/100 Barely Injured
50/100 Injured
25/100 Badly Injured
00/100 Death

Q.E.D.
Tancred was spot on [img]smile.gif[/img]

[ 04-21-2003, 05:11 AM: Message edited by: daan ]
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