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#1 |
Silver Dragon
![]() ![]() ![]() Join Date: August 25, 2001
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Age: 40
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Anyone know when an enemy is uninjured - badly injured ?
Is it something along the lines of 60% of total HP = injured .. 20% of total HP = near death .. ? I'm assuming there's a logic to it ... Thx for any replies [img]smile.gif[/img] [ 04-21-2003, 05:10 AM: Message edited by: daan ]
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#2 |
Iron Throne Cult
![]() Join Date: January 2, 2003
Location: Big Castle in the Sky
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20-30% = Barely Injured
40-50% = Injured 60-70% = Badly Injured 80-90% = Near Death 100% = Death That's my guess. |
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#3 |
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
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After 1 hp point is lost, a enemy gets the barely injured status.. so their should be a 0% to '' count.
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#4 |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
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First impression: Wow, weird topic-name. [img]smile.gif[/img]
I don't know the exact HP%<->Description numbers - but I can run a little test if it's that important to you. However.... [img]smile.gif[/img] Assuming you play with Debug Mode = 1, I can offer you this piece of advice: While playing, you can use CTRL-M. Place the mouse cursor over the creature you're interested in finding out his remaining HP, press CTRL-M (this will open the console - just press Enter), and Voila! Mucho details, including HP. [img]smile.gif[/img] You can also check containers (place cursor over container, get detailed info about it such as content, requires thieving skills to open/disarm, etc) and areas (place cursor over any non-creature and non-container spot in the game, get detailed info about things which shouldn't really interest you). ![]()
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#5 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Cool..
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#6 |
Silver Dragon
![]() ![]() ![]() Join Date: August 25, 2001
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yes, the topic-name was a clever and cunning trick to lure the unsuspecting poster in. Quite a lot of topics being created as of late .. I have to compete [img]smile.gif[/img]
Newayz, [img]graemlins/shine.gif[/img] thx for the input [img]graemlins/shine.gif[/img]
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<strong> Odi et Amo. Quare id faciam facisse requires ? Nescio, sed fieri sentio et excrucior </strong><br /><br /><strong> Amantem cogit amare magis, sed bene velle minus </strong> |
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#7 |
White Dragon
![]() ![]() ![]() ![]() Join Date: April 1, 2001
Location: UK
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I always thought it was:
0% hp - death 1 - 25% hp - Near Death 26% - 50% - Badly Wounded 51% - 75% - Injured 76% - 99% - Barely Injured Seemed to fit quite well...
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#8 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 45
Posts: 1,617
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Why not make a character with 100hp, then just attack him with fists and make notes as he gets slowly beaten to death?
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#9 |
The Magister
![]() Join Date: October 26, 2001
Location: New Zealand
Age: 36
Posts: 116
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Korgan's perfect for that, if you get him ASAP he usually has 100HP.
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#10 |
Silver Dragon
![]() ![]() ![]() Join Date: August 25, 2001
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Test results are in :
Korgan 100 hp ( THAC0 20 and AC 20 ) Sorcerer - me ( THAC0 -10 and AC -22 Apr = 5 ) Interesting thing I noticed,.. being all patched up .. if you click TAB on Korgan a lot and very frequently he'll end up uninjured again all of the sudden ![]() Newayz : 100/100 uninjured 75/100 Barely Injured 50/100 Injured 25/100 Badly Injured 00/100 Death Q.E.D. ![]() Tancred was spot on [img]smile.gif[/img] [ 04-21-2003, 05:11 AM: Message edited by: daan ]
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<strong> Odi et Amo. Quare id faciam facisse requires ? Nescio, sed fieri sentio et excrucior </strong><br /><br /><strong> Amantem cogit amare magis, sed bene velle minus </strong> |
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